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Hi Sam, your game is gorgeous and really nice to play. The work done on visuals (lights, shapes and overall art) is incredible. The way that the screen blurs helps creating this miniature feeling. I believe the theme of the game can be explored in many ways if you decide to move on with the project. I understand that this might be based on your personal experience and including little hints about it is great, makes it very authorial. In addition to that, I feel like adding gameplay mechanics to the stages of burnout will make the game unique. I don't know what could be done, but things like having the player trying to escape a maze of tasks or trying to finish an unbearable amount of tasks in a short time à la Wario Ware. I think one recent game that incorporate things like those is "It takes two", but in that case is about learning how to work together. Sorry, I feel like I'm always going way beyond what should be just a general opinion. Your game is great!