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Core Defense Manager's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN | Was the game satisfying to play or did it bring you joy | #138 | 3.250 | 3.250 |
IDEA | Was this game super interesting or innovative | #163 | 3.000 | 3.000 |
AUDIO | Did the game have great music or sound design | #194 | 2.750 | 2.750 |
Overall | #216 | 2.750 | 2.750 |
MOOD | Did the game have atmosphere or make you feel something | #250 | 2.500 | 2.500 |
VISUAL | Did the game have nice graphics or art direction | #296 | 2.250 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
For such a simple-looking game, it was surprising just how involved I got as the big solid dots swarmed closer to my hollow dots, anxious to see them picked off by the smaller hollow dots. It was hard to work out what difference the stats made, and why the numbered defences cost different amounts to upgrade, which might have influenced my decisions about how toa llocate my resources. But yeah - the core engagement was surprisingly good!
Nice idea for a defense game. I couldn't tell though, did speed increase fire rate or the speed of bullets fired by the corresponding turret?
Speed increases the speed of the bullet being fired.
fun to play
Glad you enjoy the game :)
Great concept and fun. I wish I could the the level I am in, so that I know what my high score is.
Very cool, really liked the overall chalenge of the game.