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Mogzee's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mood/Atmosphere | #22 | 3.000 | 3.000 |
Music/Sounds | #24 | 2.500 | 2.500 |
Graphics/Design | #26 | 2.750 | 2.750 |
Overall | #27 | 2.600 | 2.600 |
Overall/Gameplay | #29 | 2.500 | 2.500 |
Idea/Innovation | #35 | 2.250 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long have this project been going?
The actual IP has been around for a couple of years in one form or another, however in this form with pixel characters and chiptune music, the project was started in November 2016.
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Comments
Lovely graphics, challenging game. I included it in my Finally Finish Something Jam compilation video series, if you'd like to take a look. :)
Thanks Second Dimension Games, you're probably right about the controls, I suspect through the development process I got used to the controls which made it seem easy to me, whereas for other players it's probably not quite as intuitive, so I welcome the feedback and will look into tweaking the movement.
I like the way it looks, the pixel art and music work well together. I like the old school arcade feel as well, and moving to different areas with different enemies is cool. The movement is tricky though, I tried it a few times with shooting first before moving. It's just because it takes so long to build up horizontal momentum it makes precise jumping really difficult. I think with a slight tweak to that it would a really fun little arcade game
I believe it might be a bug, if you click the button to shoot before moving it seems to correct it, thanks for the heads up.
There's something with the movement I think, I guess you try to move the character via physics, right? It doesn't feel very responsive.