This was fun! It reminded me of old flash games that I used to play during class. Having the SFX in key with the music was a sleek touch. I also got the freeze bug at 100 seconds but it was fun regardless!
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Arc Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio/Music | #15 | 3.153 | 3.583 |
Theme | #31 | 3.226 | 3.667 |
Fun/Engagement | #33 | 2.420 | 2.750 |
Overall | #33 | 2.823 | 3.208 |
Art/Graphics | #40 | 2.493 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The difficulty curve is really slow, I never felt I needed to use the "space bar" ability, the game didnt seem to get progressively harder and the game froze on me once I reached 100 points.
- I think this is an all right concept at it's core, but struggles a bit in the delivery. some of the hitboxes feel a little imprecise, specifically it seems like your ship's tractor beam or whatever has a smaller hitbox than the cone actually is and it was kind of tough to judge when you were actually going to kill a ship with it. Turning also felt a bit sluggish as well. Sound was okay, but mixed a bit poorly, sound effects were way louder than the music. Also with a lack of different enemy types it got old relatively quickly. With a few extra features added though and some extra attention paid to game feel, I think this could be really solid
Did you work alone, or as part of a group? (If in a group, list their names)
SirVulpix (Me), Migben21
Disclose if you used any public domain assets or not.
No
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