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Ruler of the Depths's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fishiness(?) | #54 | 4.333 | 4.333 |
Visuals | #78 | 4.000 | 4.000 |
Overall | #221 | 3.133 | 3.133 |
Fun | #305 | 2.556 | 2.556 |
Creativity | #313 | 2.778 | 2.778 |
Audio | #353 | 2.000 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Notes (optional)
First game I made in Bevy
There is something wrong with camera rotation, read the description at the bottom
Pre-existing assets (optional*)
all assets used were CC0:
https://poly.pizza/bundle/Animated-Fish-Bundle-ZkGbjS8m8g
https://opengameart.org/content/5-chiptunes-action
https://opengameart.org/content/7-eating-crunches
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Comments
I think I broke it
I didn't think that anyone would play for so long since the game pretty much brakes at a certain size
This is cool, i really liked the concept. Had some issues with camera (even after entering and exiting full screen as stated in description). Still looks amazing
Thanks, I gave myself 2 hours trying to fix the issues before publishing but there were just too many of them
Cool to see a Bevy game here! We were thinking of learning it for this jam, but with time constraints we decided to stick with Unity. Maybe next time :)
Loved the look of the game, and had a good time playing it!
Thanks, it's the first game I made in Bevy. I just thought that there's no better way to learn a game engine than joining a game jam. That's how I learned Unity before.
I really felt like a fish!
Cool take on the theme. I loved turning on the jets and speeding through fish or just jumping in the air. The AI was good, and the 3d models were so clean. I'm not sure if I made a mistake but I didn't get audio. Regardless it reminded me of being a little kid playing hungry shark on my i-pad. You made a crazy good game.
Thanks, it was my first time making a game in bevy and it seems like I messed something up when compiling to Web assembly.
Audio and grabbing the cursor seems to sometimes just not work.