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BASES's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
STYLE | #30 | 1.807 | 2.333 |
SUBSTANCE | #30 | 2.840 | 3.667 |
Overall | #31 | 2.324 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Some really cool ideas here, feels like I might struggle to present options and current base setup to the players though, so I think something with cards could work really well here, laying out the base like Betrayal at house on the hill tiles and keeping another deck where you can place upgraded versions of the rooms, maybe flip a card upside down to see the wreaked version if it gets destroyed? If I get a chance to try this out myself I'll absolutely let you know, but the current version is really awesome, you can see how excited it's made a base-builder like me :D
Why you should check this out: a recipe-book of ideas and inspiration for mechanics and flavour for bases.
Style: the writing is conversational making it friendly and approachable. A mixture of 2-column and 1-column layouts are used, with clear chapters and headings breaking down the content.
Structure: the thoughts of the designing and intent of the mechanics are discussed at the start of the document and of each chapter which is great to know what to expect.
Content: there are a lot of great ideas for mechanics and flavour for bases. Careful thought has gone into not making these too prescriptive, allowing a referee to pick and choose the ideas that would work best for their table. I love the invisible parrot that repeats conversations.
What might I change?
- Content: the conversational style sometimes gets in the way of the mechanics, I wonder if most of the ideas could be conveyed in half as many words
- Style: the 2-column layout is good for reading longer-form text, and the 1-column layout works well for tables, I wonder if some more consistency with how these are applied would better support the content
Thanks !
I also find the mix in layout not optimal, I let it be that way for that version because of time (and I don't know a lot about layout ˆˆ ). It's one of the point I will try to fix for the next version.
Totally understand about time and you learn something from every project! It’s definitely not something you need to fix, it works as it is, but if you wanted something to think about for a new version or future project then it might prompt thought (or disagreement, I’m definitely not an authority on this!) :)