Lovely submission, nice to look at with well-presented content, really wanna run this now!
DMEggs
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This is so fun, and has a great fun design too! I kinda wanna add a rule when in places where space is distorted there is a chance your item is different when you wake up the next day (Add/subtract 1D4 from all rolls, if you exceed limits go to the top/bottom of table and continue). It would annoy my players but that's the best thing of GMing :P
wow wow WOW! This is such an incredible submission and people NEED to be paying more attention to it. I love the visuals, the whole pdf is well laid-out and easy to read but also use as reference while at the table, and the content is so awesome, with excellent attention to content warnings and as a punk-rocker who knows how your genre can be exploited I love the section making it clear that there is no endorsement here of the darker side of the metal fandom. Seeing this on the same day as seeing GW on facebook making it clear that they are LGBTQ+ friendly makes me a very happy guy. Great work and can't way to see more from you
Very interesting ideas here. I've had players who struggle with coming up with visuals for constructed weapons like this in the past though, so I think an extra table of tags for visuals would really help. For example, I roll twice and get SWAMP and URBAN? That could be some aztec-style design where the weapon when not used looks like a small temple but when needed the squares expand into the full form? Just some ideas, love the submission so it got me thinking :D
Wow, the visuals here are really incredible, this is certainly one of the prettiest submissions to the jam. The content is also great and laid out in a really easy to read fashion. My only issue was I would the white text in the pink boxes a little hard to read, but that wasn't even that big of an issue, I'd still give this a perfect score. Great work and once I have time I'm going to absolutely check out your other work!
Some really cool ideas here, feels like I might struggle to present options and current base setup to the players though, so I think something with cards could work really well here, laying out the base like Betrayal at house on the hill tiles and keeping another deck where you can place upgraded versions of the rooms, maybe flip a card upside down to see the wreaked version if it gets destroyed? If I get a chance to try this out myself I'll absolutely let you know, but the current version is really awesome, you can see how excited it's made a base-builder like me :D
This is a really cool submission. However, from page 24 the tables appeared incredibly strange on my reader (I use SumatraPDF) and the writing is quite small so some places like page 36 are a little difficult to read while playing. I really love the content of this release but have some friends who would struggle with the current layout, so would love an accessible version!
Wow, this game is really incredible, the idea is so creative and it has a gorgeous design to boot. My only critique could be it feels a bit like a square peg in a round hole as there isn't much of the FIST universe in this hack, but since it's clearly advertised as a hack and it is this cool who cares, nice work! :D
https://thethomaseffect.itch.io/enjoy-tomorrow-today
Enjoy Tomorrow Today is a module for FIST Ultra Edition TTRPG system. The mission should take one 3-4 hour session, with plenty of opportunities for future connected missions. For those interested in continuing the storylines started in this scenario you will find a list of ideas at the end of the PDF document.
Great feedback! I'll be sure to look into creating a few printouts to make getting the essential information easier. As for the way the adventure finishes, that might be a bit influenced by the fact my playtesters started running and didn't fight the radio wraith until outside the shadowside haha! This was always intended as a one-shot scenario though, with a total time of 3-4 hours. I've provided some starting points for referees who want to run more content using the same setting but I would rather put my own efforts towards creating entirely new settings. Others are more than welcome to expand on my one-shots though!
The content seems good but it doesn't really feel like it has the FIST thematic energy, I feel other PbtA systems could serve it better, unless there was more of an effort to make the setting more obvious in it's collapsed future. Art of something like farmers watering crops growing on a rusted tanks, or mounted knights advancing past an old railway crossing could do wonders I think.
Cool concept and I appreciate the amount of versions of the content included, however I think it would be better to work on the presentation.
- The overlay interferes way too much with readability but the no overlay version is very plain. I would go for a version that includes headings and ditch both, this would be much friendlier to people using screen readers too.
- The mixture of portrait and landscape content is very frustrating when using a PDF
- I would consider a slightly different font for highlighted terms like PUNCTURE. They do use bold but there is a lot of red on the page so if you are scanning quickly to find a mechanic it is a little tricky
The blood splatters and finger prints are really cool so it would be awesome if there was a way to fade them to make the text above more readable without losing the impact