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DMEggs

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A member registered Dec 25, 2013 · View creator page →

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Lovely submission, nice to look at with well-presented content, really wanna run this now!

This is so fun, and has a great fun design too! I kinda wanna add a rule when in places where space is distorted there is a chance your item is different when you wake up the next day (Add/subtract 1D4 from all rolls, if you exceed limits go to the top/bottom of table and continue). It would annoy my players but that's the best thing of GMing :P

This is a cool submission, some really great ideas here!

wow wow WOW! This is such an incredible submission and people NEED to be paying more attention to it. I love the visuals, the whole pdf is well laid-out and easy to read but also use as reference while at the table, and the content is so awesome, with excellent attention to content warnings and as a punk-rocker who knows how your genre can be exploited I love the section making it clear that there is no endorsement here of the darker side of the metal fandom. Seeing this on the same day as seeing GW on facebook making it clear that they are LGBTQ+ friendly makes me a very happy guy. Great work and can't way to see more from you

Very nice and can start using right away, love it!

Very interesting ideas here. I've had players who struggle with coming up with visuals for constructed weapons like this in the past though, so I think an extra table of tags for visuals would really help. For example, I roll twice and get SWAMP and URBAN? That could be some aztec-style design where the weapon when not used looks like a small temple but when needed the squares expand into the full form? Just some ideas, love the submission so it got me thinking :D

Cool submission, very nicely laid out and an enjoyable read. A few visuals of the potential base types might get the reader's blood boiling a bit more and a system of being able to see what the base looks like would get players more invested in it's defence and advancement. Great work!

Very cool collection of missions, with a very practical presentation and good use of visuals, will be looking forward to running these at the table someday!

Love this, great content and very nice visuals make this a really fun read. Looking forward to getting it to the table, adore the weird-fiction elements!

Cool submission! I think adding some more bold text would help break-up some of the content where there is a lot of text. Page 4 is a lot easier to read than page 5 for example. I am excited reading the [more to be delivered] at the end so cannot wait to see the next version :D

Wow, the visuals here are really incredible, this is certainly one of the prettiest submissions to the jam. The content is also great and laid out in a really easy to read fashion. My only issue was I would the white text in the pink boxes a little hard to read, but that wasn't even that big of an issue, I'd still give this a perfect score. Great work and once I have time I'm going to absolutely check out your other work!

Wow, amazing amount of work on the D666 table, really wanna try this out in my own games sometime but I've only run one-shots so far so this is good incentive to plan a campaign!

Wow, really incredible work, these are super professional and even reading on a computer I found the information easy to process, very pretty too, great work!

Pretty cool submission! I would like if the font was a little larger on the content though, can be a little hard to parse at time, but love all the ideas here

Wow, the visuals here are AMAZING, this is so pretty to look at, you have outdone yourself on the layout of this zine. The content of the adventure is very nice too, well-presented and well-written. This absolutely deserves more attention, incredible work

Some really cool ideas here, feels like I might struggle to present options and current base setup to the players though, so I think something with cards could work really well here, laying out the base like Betrayal at house on the hill tiles and keeping another deck where you can place upgraded versions of the rooms, maybe flip a card upside down to see the wreaked version if it gets destroyed? If I get a chance to try this out myself I'll absolutely let you know, but the current version is really awesome, you can see how excited it's made a base-builder like me :D

Pretty cool game with a pretty cool universe, I love SciFi settings so I can't wait to give this a shot!

Awesome, really nice mix of creepy and cool, love the idea!

This is a really cool submission. However, from page 24 the tables appeared incredibly strange on my reader (I use SumatraPDF) and the writing is quite small so some places like page 36 are a little difficult to read while playing. I really love the content of this release but have some friends who would struggle with the current layout, so would love an accessible version!

Wow, this is incredible, I've enjoyed content from kumada1 before and this does not break that streak. I should prob make a cheese pun, but I'm not-zarella really like it, so I'll just say play this game!

This is pretty neat, looking forward to seeing the final version!

Really like this, would suggest adding an accessible version of the PDF for those who find reading a little more difficult just so everyone can enjoy it. The current one is gorgeous but a bit tricky to quickly find your place when running it at the table!

This just oozes fun, I just finished a replay of FFX and the Ultrakill system reminds me a lot of overkills in that game, fits very nicely with the feel of FIST :)

Love this, think it could be used with my own submission considering I've got a talking dog! Great work on the layout too, very nice to look at

This is super cool, and has such obvious utility I don't even need to think twice if I'd want it at one of my sessions, lovely design too

omg I love this so much, the amount of work in the content of the game is crazy and I love the presentation, awesome art. Have to get this to the table soon, super great work!

Some cool ideas here but the document can be a little hard to parse at times. Would love to see an updated version with some more formatting and use of white space so it is easy to quickly find where you are when you are running it at a table :)

Very dang cool, cannot wait to see how this evolves over time

Wow, this game is really incredible, the idea is so creative and it has a gorgeous design to boot. My only critique could be it feels a bit like a square peg in a round hole as there isn't much of the FIST universe in this hack, but since it's clearly advertised as a hack and it is this cool who cares, nice work! :D

Woah, the level of professionalism in the design here is incredible, haven't had time yet but can't wait to try it out!

Thanks Peter! I've had similar responses from others regarding the wasted youth, I certainly will consider presenting an alternative for those not so keen on gross/horror elements

West Berlin Worker Snippet

https://thethomaseffect.itch.io/enjoy-tomorrow-today

Enjoy Tomorrow Today
is a module for FIST Ultra Edition TTRPG system. The mission should take one 3-4 hour session, with plenty of opportunities for future connected missions. For those interested in continuing the storylines started in this scenario you will find a list of ideas at the end of the PDF document.

Great feedback! I'll be sure to look into creating a few printouts to make getting the essential information easier. As for the way the adventure finishes, that might be a bit influenced by the fact my playtesters started running and didn't fight the radio wraith until outside the shadowside haha! This was always intended as a one-shot scenario though, with a total time of 3-4 hours. I've provided some starting points for referees who want to run more content using the same setting but I would rather put my own efforts towards creating entirely new settings. Others are more than welcome to expand on my one-shots though!

This is tons of fun and I feel the creator thought a lot about what kind of vehicles the party might be interested in, I would recommend this to anyone to have on hand in case a mission goes south and the party needs some wheels to pursue an enemy

The content seems good but it doesn't really feel like it has the FIST thematic energy, I feel other PbtA systems could serve it better, unless there was more of an effort to make the setting more obvious in it's collapsed future. Art of something like farmers watering crops growing on a rusted tanks, or mounted knights advancing past an old railway crossing could do wonders I think.

Very very cool content, if players are thirsting for something a little different this might be the perfect solution. Content is well presented and felt like things were optimised to make it as easy as possible for referees running games to find what they need.

Very cool content, but a little bit difficult to read, I think a PDF that spaces the information out more would be a big bonus

It is tricky, the pamphlets have a real zine punk feel to them, so I can see why creators would always want them to be foldable, but if they are only going to be used on a monitor.... I think the alternative download version plan might be best

Simple and to the point, if I want robots I know where to go!

Cool concept and I appreciate the amount of versions of the content included, however I think it would be better to work on the presentation.

  • The overlay interferes way too much with readability but the no overlay version is very plain. I would go for a version that includes headings and ditch both, this would be much friendlier to people using screen readers too.
  • The mixture of portrait and landscape content is very frustrating when using a PDF
  • I would consider a slightly different font for highlighted terms like PUNCTURE. They do use bold but there is a lot of red on the page so if you are scanning quickly to find a mechanic it is a little tricky

The blood splatters and finger prints are really cool so it would be awesome if there was a way to fade them to make the text above more readable without losing the impact