Gram Burch's Tonics 'n Charms by brother spider is a solo game inspired by Ozark folklore. You play as Gram Burch, an Ozark granny who can perform folk magic, getting through her day. Neighbours would ask for Gram Burch’s help to deal with their problems, and she may end up as a fearful witch or a revered healer. The game is beautifully laid out, with photos of traditional Ozark objects. I love how the text speaks to the player and teaches them about Ozark traditions.
Just Passing Through by Maggie Mahoney is a cosy duet TTRPG about two childhood friends having a cup of tea after one of them has gone on a voyage. The game uses a card based prompt mechanic where the players take turns to draw cards and follow the instructions on the prompts. I love how each player's prompts are split between things they want to share and questions they want to ask, which simulate an organic conversation between two friends who care for each other. When a player draws a joker, they have the option to end the conversation but they can choose to stay and chat for longer. It is very thematic to have a character having other things to attend to, but instead choose to make time for a friend who they haven’t seen in a long time. I highly recommend checking out this game!
Housekeeping by Basil Wright is a TTRPG about Bremlins, hybrids of brownies and gremlins, who have to help a human tidy up their house. I love how adorable the Bremlins are described in the game, and that they have their energy level represented by a number of spoons. Even though the Bremlins are there to care for the house, they can’t neglect their self-care! Check it out if you want a cosy game with cute little guys/gals/non-binary pals.
Long Meg & Her Daughters by Becca May is a solo journaling game inspired by the folklore surrounding England’s third widest stone circle. The player takes on the role of Long Meg, the matron of a coven of witches who battle against a powerful wizard that will turn the witches into stone. The theme and mechanics of the game are cleverly tied together, with Long Meg’s magical protection being playing cards laid out in a circle, which aesthetically resembles a stone circle. The art of this game is gorgeous and the layout of an example game is very useful. The writing is evocative and tells the story of a defiant struggle against a superior foe and fate itself. It’s also very cool to learn about the history of the stone circle and the folklore that inspired the game. I can’t recommend this game enough!
The Mother of Death Will Drown Tonight by Julia Kartes is a solo journaling game inspired by Polish folklore and pagan ritual, in which you craft an effigy of Marzanna—a Slavic goddess of nature, death, rebirth and nightmare—and drown it. The game tells a story of coming-of-age and mortality. The writing is evocative and sets the tone really well, and it is wonderfully laid out. You roll dice to collect the different items you need to make the effigy, which are related to your past, present and future, and Marzanna sometimes appears to you in nightmares. The reflective nature of the ritual suits the solo journaling game format really well. This is a very well crafted game full of melancholy vibes that would satisfy anyone’s inner goth.
A Broken Man on a Halifax Pier by Morgan Eilish is a solo journaling game inspired by a Canadian folk song about a perilous privateering journey. The player takes on the role of a seventeen year old who signed up to be a privateer on a decrepit sloop. To survive, the player has to repair the sloop, deal with the limited supplies, uplift the crew’s morale, and overcome enemy boats in naval combat. The mechanics is based on that of The Wretched, in which the player draws cards from a deck to see which problem they encounter, and pulls blocks from a Jenga tower to resolve them. The system suits very well to the perilous naval journey of the narrative, and I love the use of coins to represent the plundered American gold as a means to track progress. The writing is great and it really gives the reader/player a feeling of running a privateering boat that is falling apart. The layout design and use of public domain art are incredible. I would recommend this game to anyone who wants to read/play a thematic solo journaling game.
Bzugahs by c.Martins is a minimalist, system-agnostic adventure inspired by Portuguese folklore. A lot is packed into a sheet of A4 paper, with enough info to portray the setting, the characters and things to do in the session, but also room for collaborative storytelling at the table. The black and white art is amazing to look at, and really brings the setting alive. It is also very cool that the game exists in both English and Portuguese. Highly recommended!
A Broken Man on a Halifax Pier by Morgan Eilish is a solo journaling game inspired by a Canadian folk song about a perilous privateering journey. The player takes on the role of a seventeen year old who signed up to be a privateer on a decrepit sloop. To survive, the player has to repair the sloop, deal with the limited supplies, uplift the crew’s morale, and overcome enemy boats in naval combat. The mechanics is based on that of The Wretched, in which the player draws cards from a deck to see which problem they encounter, and pulls blocks from a Jenga tower to resolve them. The system suits very well to the perilous naval journey of the narrative, and I love the use of coins to represent the plundered American gold as a means to track progress. The writing is great and it really gives the reader/player a feeling of running a privateering boat that is falling apart. The layout design and use of public domain art are incredible. I would recommend this game to anyone who wants to read/play a thematic solo journaling game.