Gram Burch's Tonics 'n Charms by brother spider is a solo game inspired by Ozark folklore. You play as Gram Burch, an Ozark granny who can perform folk magic, getting through her day. Neighbours would ask for Gram Burch’s help to deal with their problems, and she may end up as a fearful witch or a revered healer. The game is beautifully laid out, with photos of traditional Ozark objects. I love how the text speaks to the player and teaches them about Ozark traditions.
Just Passing Through by Maggie Mahoney is a cosy duet TTRPG about two childhood friends having a cup of tea after one of them has gone on a voyage. The game uses a card based prompt mechanic where the players take turns to draw cards and follow the instructions on the prompts. I love how each player's prompts are split between things they want to share and questions they want to ask, which simulate an organic conversation between two friends who care for each other. When a player draws a joker, they have the option to end the conversation but they can choose to stay and chat for longer. It is very thematic to have a character having other things to attend to, but instead choose to make time for a friend who they haven’t seen in a long time. I highly recommend checking out this game!
Housekeeping by Basil Wright is a TTRPG about Bremlins, hybrids of brownies and gremlins, who have to help a human tidy up their house. I love how adorable the Bremlins are described in the game, and that they have their energy level represented by a number of spoons. Even though the Bremlins are there to care for the house, they can’t neglect their self-care! Check it out if you want a cosy game with cute little guys/gals/non-binary pals.
Long Meg & Her Daughters by Becca May is a solo journaling game inspired by the folklore surrounding England’s third widest stone circle. The player takes on the role of Long Meg, the matron of a coven of witches who battle against a powerful wizard that will turn the witches into stone. The theme and mechanics of the game are cleverly tied together, with Long Meg’s magical protection being playing cards laid out in a circle, which aesthetically resembles a stone circle. The art of this game is gorgeous and the layout of an example game is very useful. The writing is evocative and tells the story of a defiant struggle against a superior foe and fate itself. It’s also very cool to learn about the history of the stone circle and the folklore that inspired the game. I can’t recommend this game enough!