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This looks fun

A topic by Aleks Samoylov created 21 days ago Views: 53 Replies: 6
Viewing posts 1 to 3
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I don't know if just under a week will be enough, as I just stumbled onto this today, but, well, I've been meaning to put together a "simulated OS" framework in Godot (think Her Story or Pony Island), just because, and this might be a nice opportunity to at least get started with that. 

Unrelated question, but not worth a separate thread:

Has anyone noticed that almost every community forum on every jam is specifically flooded with sound design and music folks looking for teams? If you're one of those folks, could you explain why that is, or why you think that might be? Is there just a big push in music schools and such towards getting their alumni into the games industry or something? Why are there so many composers popping up everywhere, in numbers greatly disproportionate to those of visual artists, writers, animators, coders, etc. Is it some sort of strange spam? Is it people using AI to generate music trying to pass themselves off as composers for ... profit (if so, how, it's not exactly a historically profitable field, none of the arts are, and being able to churn out endless amounts of low quality stuff has never really made anyone rich)? It can't be because there are more musicians than there are visual artists - music is, like, kind of hard, right? It's one art form that I personally find very difficult to access ... being a jack of (almost) all trades and a master of (almost) none, the ability to compose is one thing that I personally find lies furthest from my reach. I'm just genuinely curious. Maybe more than curious. This fascination has been building up in me for months and months now, and I just can't resist asking. What's up with that?

Host(+1)

most "producers" are making AI music, or just aren't generally good. Although some are REALLY good! Join the discord and we can chat more about it:)

(1 edit)

I figured it was probably something like that... I suppose it's maybe easier to pass off AI music than AI art or writing, due to how naturally abstract music tends to be. I am sure a proper, trained composer could tell the difference - I know I can usually tell a piece of AI art and writing from a mile away, espcially the former - the most advanced looking, fancy, "realistic" AI makes the kinds of "mistakes" that even a total beginner human simply wouldn't (a newbie might have poor shading, inconsistent lighting, or an odd perspective, but we, as a species, don't tend to render things "clipping" through surfaces or floating freely - an observation that speaks a bit to the methods by which these images are machined together out of disparate, scavenged pieces).

It always baffles me, however, when less than scrupulous folks try to scam others by taking on the mantle of competent artists, because, having been a "professional artist" for my entire adult life, and having known many professional artists in my time, I simply don't know where the "profit" step of that equation comes in. Maybe that simply speaks to how terrible I am at the business side of things. Clearly, someone, somewhere has managed to pull this off and run into the sunset carrying a large sack with a dollar sign printed on it, but for the most part you can make hundreds of pieces with your own two slowly breaking hands and maybe see a few bucks here and there, if you're lucky. 

Anyways, I'll definitely check out the discord.

I know this is 14hr late but I wanted to chime in. I am also looking to create a virtual desktop for my entry.

I haven't seen many resources online about this. If you would like, we may be able to work together on building that framework through a github repository. We could use that frame work and then we can build our own games separately. If not, then I will be excited to see what you come up with.

I am probably not in the best mental ... situation right now to be accountable to anyone but my own self (plus, there isn't a ton of time left in this jam, and, like, any jam period less than a month is a real crap shoot for me), but I would be more than happy to talk shop, share tips, and even share my code if / when it's done. I am mostly using Godot these days, in case that's a factor. 

As a side note, I am finding it kind of perfect for this purpose. It's got strengths and weaknesses, like all engines, but its UI features are a definite strength. I am finding it a lot more intuitive and straightforward than Unity in that regard, which is probably why it's become relatively popular for building non-game applications.  

That is totally ok! 

I might not know exactly what you're going through, but I have had similar eras in my life. It's kind of you to acknowledge that and try to treat me with kindness and respect.

That's good to hear it's working well. I am excited to compare or chat before the jam ends. My discord username is just my name if you want to add me.

Also I think you lucked out. After I replied, this week got so busy and I haven't been able to start. I would not have been able to help you. I am hoping to move mountains on Friday through Sunday. Wish me luck haha, as I wish you good luck.

Sorry for the delay there, but I'll still wish you luck regardless, whether or not you managed to move mountains or not. I am not really big on heavy lifting myself, so I hope that even if you didn't, you still managed to get some good ideas and a few interesting bits of foundation laid down. Whether or not I submit to any particular jam, especially the short ones, is always up in the air, but they can be a good source of ideas and either way.