Really great idea, I'm a bit confused about the split between 2D and 3D because to me it almost seems like 2 separate games, since the goal in each is different. That being said, each game was enjoyable and the core game play was simple so it felt pretty polished. In the 3D mode I would sometimes teleport around the room so that was a bit disorienting. Overall an ambitious project and felt great to play.
Play dungeon
RGB Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Ambition | #5 | 3.447 | 4.667 |
Polish | #6 | 2.954 | 4.000 |
Enjoyment | #6 | 2.708 | 3.667 |
Theme | #6 | 3.693 | 5.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username
you know it, c'mon
Entry/Week Chosen
FNGJ 2020-35
Comments
Thanks for checking out my game! I added the 3D mode as a result of returning to develop this game once again. I just thought it would’ve been cool to make several different game modes with the same concept - color switching swords. I didn’t encounter the teleporting glitch before, though I guess its due to the collisions. Thanks again, Verxus.
I love how you added a 2D and 3D version for this game. The idea behind the use of different colors to attack corresponding enemies was much enjoyable! A few problems I ran into though:
For the 2D game:
- In the 2D game, I went to a certain corner in the map and as the enemy stepped on my head, I clipped and glitched into the ground XD
- When I switch the color of my weapon, the sound for it was really loud and it drowned the background music which I loved to listen to D:
These aren't problems really, but It was just how I felt:
For the 2D game:
- The waves kind of went a bit slow for me. I would of loved it if the mobs moved a bit faster!
For the 3D game:
- I felt it was too easy because the mobs only damage me a slight bit and I regain a lot of health after defeating them.
Sorry if I sound too critical. I just really enjoyed the idea behind this game and I would of loved to play and enjoy it more!
Thanks for taking time to review my game, I gladly appreciate it. I wasted 30 minutes of my extra time on trying to add the ability to throw swords, so that kind of ruined what I was expecting to make for the 3D Mode. Other than that, I actually agree with your statements, and I’m willing to return to this game once again. So thanks again for leaving some great feedback.
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