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A jam submission

ProtoDungeonView game page

Made in 3 hours for Friday Night Game Jam 2020-35.
Submitted by Rover656 (@Rover656) — 5 hours, 6 minutes before the deadline
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ProtoDungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Ambition#24.2864.286
Enjoyment#83.4293.429
Polish#93.1433.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Jam HostSubmitted

You got a nice level editor done in 3 hours. Enjoyed tinkering with it. I did find an issue where the pathfinding breaks if you try to make more complex dungeons. I tried to find the cases for this, all I found out was that if the shortest path to the final door is greater than 25 tiles, it'll break.

Submitted

This is the type of game I can just play for hours. Sometimes even when it is a gamejam game. Definitely very ambitious and also neatly polished. YOU EVEN HAD FRICKIN MUSIC in a 3hr game. I remember you saying you wanted to experiment cellular automate but I didn't notice any odd behavior from the movement. I'm still interested in the idea. DM me if you have an update!

HostSubmitted(+1)

So I found out that I could get a bunch of cash early on by selling my floors. made the first bunch of waves really easy but if you make a maze of the floors the movement algorithm breaks. Great first showing.

Jam HostSubmitted (1 edit)

The game was pretty cool for a 3 hour game, making pathfinding ain't an easy job, and I think it was pretty good. I wish the spikes didn't disappear, because it kinda doesn't make sense, but anyway I think you were in a rush and nonetheless it didn't ruin the overall experience.