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ProtoDungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Ambition | #2 | 4.286 | 4.286 |
Enjoyment | #8 | 3.429 | 3.429 |
Polish | #9 | 3.143 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
You got a nice level editor done in 3 hours. Enjoyed tinkering with it. I did find an issue where the pathfinding breaks if you try to make more complex dungeons. I tried to find the cases for this, all I found out was that if the shortest path to the final door is greater than 25 tiles, it'll break.
This is the type of game I can just play for hours. Sometimes even when it is a gamejam game. Definitely very ambitious and also neatly polished. YOU EVEN HAD FRICKIN MUSIC in a 3hr game. I remember you saying you wanted to experiment cellular automate but I didn't notice any odd behavior from the movement. I'm still interested in the idea. DM me if you have an update!
So I found out that I could get a bunch of cash early on by selling my floors. made the first bunch of waves really easy but if you make a maze of the floors the movement algorithm breaks. Great first showing.
The game was pretty cool for a 3 hour game, making pathfinding ain't an easy job, and I think it was pretty good. I wish the spikes didn't disappear, because it kinda doesn't make sense, but anyway I think you were in a rush and nonetheless it didn't ruin the overall experience.