7Sharp9: F# Monogame Tutorial Series
JWosty: Monogame Circus Maximus
tpetricek: Fable Mario
Please reply with any of your own you might have.
7Sharp9: F# Monogame Tutorial Series
JWosty: Monogame Circus Maximus
tpetricek: Fable Mario
Please reply with any of your own you might have.
https://github.com/ChrisPritchard/Xelmish - contains multiple examples including Tetris and Space Invaders
(Probably needs a bit of a refresh in terms of dotnet core version)
Also have an older platformer here: https://github.com/ChrisPritchard/MiniKnight
And a sort of top down, diablo-esque PoC here: https://github.com/ChrisPritchard/DungeonRaider
And finally, a wolfenstein 3D sort of thing here (using F# plus SDL): https://github.com/ChrisPritchard/tiny-ray-caster
I added some sample projects using Veldrid and OpenTK.OpenAL here: https://github.com/bcarruthers/garnet/tree/master/samples
One makes use of ECS in a real-time simulation and the other is turn-based with idiomatic F# code and no ECS. There's also wrapper code over Veldrid to help with sprites and tiling.
They come to about 37 MB when publishing standalone trimmed.
Another sample of a (clone) game I threw together a while ago - SuperHexagon - https://github.com/jwosty/SuperHexagon - built with SDL2-CS and OpenGL.