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Week left of the jam & no progress... advice?

A topic by Develoafer created May 22, 2024 Views: 189 Replies: 10
Viewing posts 1 to 7
(+2)

Exactly what the title says, got busy with another project

any advice?

(+1)

day 1 updates:

-movement + cam

-temporary sprites

-basic pickups (cheese/grape)

-"pot" (useless now but will be function later)

When I rewatched pixars magnum opus (ratatouille) I noticed it had some themes of poverty & capitalism (whether intentional or not, but probably the 2nd one.) Im gonna try & make this into a game somehow, I swear its not only a cooking game. The only tie to the theme right now is that Remy represents the bottom of the food chain

pics tmrw I need to sleep

Host(+1)

Please don't worry if you can't finish it! You can also submit it for the 2025 edition.

(+2)

Wait a whole year? You underestimate the power of communism, that's only the plan C.

Host

:DDD

I thought it ended at 12pm today turns out i only had until 2

Host

If you missed the deadline, please send us a DM.

(1 edit)

Day 2/9 updates:

  • animated rat sprite a little bit
  • cheese & grape pickups have more BP logic
  • pot & pan sprites (blueprints can also collect & keep track of the amount of cheese/grapes deposited)
  • timer + countdown]
  • basic HUD
  • there's a couple basic "recopies" (when the pot has a certain amount collected it converts into a restaurant star)
  • basic star system (if stars =<2 you lose, you get more stars for being on time/surviving x amount of "business" days in the future)
  • basically GTA star system (if stars =6 you lose, cause health inspector gets called, get more stars for not being on time etc.)
(1 edit)

doesnt look like much but i cant send clips so its all i got
(1 edit)

day 3/8:

I stopped making updates because I had to lock in

  • made more of a game then just mechanics
  • widgets for stars 1-5
  • widgets for GTA stars 1-6 (in GTA 1 & 2 it was 6 stars)
  • fixed some timer bugs
  • fixed some countdownn bugs
  • unfinished main menu
  • made it so that HUD recreates whenever "remove all widgets" is used, its just a boolean that gets checked & reset.
  • fixed rat sprite animation

day 4/8:

  • started making tutorial widgets (everything will probably also be explained in the desc. of the game tho)
  • fixed some clipping bugs
  • tried to make the sprites always face the player but it kept fucking up the camera & world rotation so i deleted it
  • drew sprites for remys dad, brother, & some more generic background rats
  • sprite for chef skinner