Play Based Game
BALL SLAYER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 3.538 | 3.538 |
Game Design | #4 | 3.231 | 3.231 |
Innovation | #5 | 2.923 | 2.923 |
Overall | #6 | 2.949 | 2.949 |
Graphics | #6 | 2.923 | 2.923 |
Theme | #9 | 2.538 | 2.538 |
Funniness | #9 | 2.538 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are all your assets, code, music, sound effects, etc. original?
everything mine except these sick beats
https://shadowmane.itch.io/flamefxhighoctanesoundtrack
Provide your Discord username to get the winner role if you win!
Among Us#2308
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Comments
so i beat the game without clicking a button
Congrats. Only true gamers can beat ball Slayer
I'm not sure I've ever played a game where the player is basically the weapon. Neat concept. The sounds suit the style quite well and the game is simple enough to figure out. Overall the game achieves what it sets out to do.
Some critical feedback would be to pixelize the terrain along with the moving sprites. Also, particle effects from the enemy/character on impact etc would be neat.
Thank you! I agree that particle effects would make the game way more fun and impactful! Glad you enjoyed it though
Felt like a classic flash game. Had a bit of The Impossible Game vibes because of jumping over the spikes. I was rocking out to the music. Felt like a real ball buster.
Thanks! I was kind of going for a flash game vibe, so I'm glad you felt that!