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I'm not sure I've ever played a game where the player is basically the weapon. Neat concept. The sounds suit the style quite well and the game is simple enough to figure out. Overall the game achieves what it sets out to do.

Some critical feedback would be to pixelize the terrain along with the moving sprites. Also, particle effects from the enemy/character on impact etc would be neat.

Thank you! I agree that particle effects would make the game way more fun and impactful! Glad you enjoyed it though