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A jam submission

NecroshiftView game page

Top-down puzzle game.
Submitted by YO_ROKU — 1 day, 7 hours before the deadline
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Necroshift's itch.io page

Requirements
== NECROSHIFT ==

== CREDITS ==

Angelina "Jia" Kolovou

Narrative & Game Writing.
Core Gameplay design.
Ability design.
Boss fight design.
UI Design & Programming
Posters & Screenshots.
== == == == == == ==

Søren Agentoft

Enemy behaviour design.
Gameplay Systems.
Technical Design for puzzles, combat & abilities.
Core Gameplay design.
== == == == == == ==

Isak Åslund

Technical Design.
3D & Technical Art.
Core Gameplay design.
== == == == == == ==

Viktor Ganzha

Level Design.
Set dressing.
Lighting.
Puzzle Design.
Core Gameplay design.
== == == == == == ==

Markus Vikmanis

Dialogue system programming.
SFX & Music Implementation.
Damage interactions
UI Programming.
Scrum Master
== == == == == == ==

Nicolas Basil Gerard

Enemy AI and Gameplay programming.
Product Owner.
== == == == == == ==

Alina Varavva

VFX
== == == == == == ==

What wasn't created by students:
We purchased an asset pack that included almost all the 3D objects you see in the game, except for:
- Stone walls
- Characters
- Trees, grass, and rocks in the starting area

Additionally, Markus (our programmer) bought a Sound FX pack and implemented it into the game. The music is also from that pack.

The animations are from Mixamo.
== == == == == == ==

Necroshift is a top-down dungeon-crawler where you, the player, can possess the enemies you kill and use their abilities to fight and solve puzzles to progress further into the unknown.

== == == == == == ==

How to play?
Keyboard and mouse. Single player.
Controls:
WASD - Movement
Hold "E" - POSSES
Hold "E" - UNPOSSES
LMB - Attack

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