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Necroshift's itch.io pageRequirements
== NECROSHIFT ==
== CREDITS ==
Angelina "Jia" Kolovou
Narrative & Game Writing.
Core Gameplay design.
Ability design.
Boss fight design.
UI Design & Programming
Posters & Screenshots.
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Søren Agentoft
Enemy behaviour design.
Gameplay Systems.
Technical Design for puzzles, combat & abilities.
Core Gameplay design.
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Isak Åslund
Technical Design.
3D & Technical Art.
Core Gameplay design.
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Viktor Ganzha
Level Design.
Set dressing.
Lighting.
Puzzle Design.
Core Gameplay design.
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Markus Vikmanis
Dialogue system programming.
SFX & Music Implementation.
Damage interactions
UI Programming.
Scrum Master
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Nicolas Basil Gerard
Enemy AI and Gameplay programming.
Product Owner.
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Alina Varavva
VFX
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What wasn't created by students:
We purchased an asset pack that included almost all the 3D objects you see in the game, except for:
- Stone walls
- Characters
- Trees, grass, and rocks in the starting area
Additionally, Markus (our programmer) bought a Sound FX pack and implemented it into the game. The music is also from that pack.
The animations are from Mixamo.
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Necroshift is a top-down dungeon-crawler where you, the player, can possess the enemies you kill and use their abilities to fight and solve puzzles to progress further into the unknown.
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How to play?
Keyboard and mouse. Single player.
Controls:
WASD - Movement
Hold "E" - POSSES
Hold "E" - UNPOSSES
LMB - Attack
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