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HourWatch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #13 | 1.443 | 1.667 |
Aesthetics | #13 | 1.155 | 1.333 |
Overall | #13 | 1.083 | 1.250 |
Gameplay | #14 | 0.866 | 1.000 |
Music | #14 | 0.866 | 1.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the jam's theme?
It's about controlling the how going forward in time is directly affected by your current decisions. PLEASE READ DESCRIPTION!!!
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Comments
I like the idea
There is no sound, I know. I didn’t have time to add it. Please check out the controls in game before you immediately press the start button. Minor error I oversaw is that the in game menu keybind is blinded to Esc, if playing in full screen, you’ll have to double tap Esc to bring up the menu. The tutorial overlay can be brought up in every level in case you need a reminder.
What is the point of the game? I don't understand it
Did you go to the controls before playing? I highly recommend going to the controls first. The point of the game is revealed at the ending. The game is relatively short.
Nice looking game, and good job on animating the character. I like the idea about the time-changing hour glass. I did however fall of the "world" and nothing happened - the game was just hanging there?
That is intended, if you looked at the controls you’ll see you can press delete to restart the level. I highly recommend going to the controls tab first and reading it thoroughly.
I wanted to make falling off the platform something you had to fix yourself by adding the function to go forward, and backwards in time. Adding a certain Y-level to check for and if the player is under it, restart the level was something I could of done, but didn’t.