Just curious if there is a Discord server for the jam that one can join?
VisualImpact
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Thank You all for participating, loved to see the submissions. Interesting that all submissions used the same cover, and maybe the least known cover of the bunch?
The rating period is soon over, and with that this game jam., but reggardless of ratings, remember that You who submitted are all winners.
The fourth edition of the Cover-Up Jam will be in the latter part of October and will have covers with a horror/spooky/halloween theme, and will be announced during the weekend.
Thank You for playing and for the nice and helpful comments. There are absolutekly more possibilities when it comes to adding different mechanics and Ill eventually do that. As for the bombs, tere is apparently something funky going on inthe WebGL version there, bummer. Hope You used the possibility to move on using TAB to win a level?
Thank you for the very nice comments and for giving it the time. The background music is an electronica version of Bach's Toccata Fuge in D-minor (also used in the original arcade game Gyruss, but in a rock version).
The boss stages were supposed to be harder and more varied but I ran out of time unfortunately.
Maybe after the Jam
I really like the gfx and the music and the bullet patterns are mesmerizing (as they should be) combined with the background grid. While the controls where good (would have prefered a keyboard key instead of mixing in the mouse button), I was always a bit frustrated that I could not fire when the ship was in the lower part of the screen. But that's a minor - great work!
Thank You so much for the comments and for taking the time to play the game including trying to get hang of the odd controls! :D The music is also a homage to the music used in the original game (which is a rock version of Bach's Toccata Fuge in D-minor, I went the electronica-route instead), and I can agree that it is not as "spacey" as the game might call for.