The game feel is really good and polish is getting there, but I think the game needs more to do. There's only one enemy type and, for how much work it seems like there was on the story and intro cutscene, there's only about 7-10 minutes of gameplay.
It's looking a lot more polished than it had before; I really like where it's headed. The dialogue between that one lady feels a little out of place though since there aren't any other places in the game where it shows up. The rounds also feel a little short, I'd recommend adding more waves or variations of enemies.
I think this game has improved so much since the beginning of class. You really took in the critiques given last week and applied them all to your game. Overall, the feeling of the game is much smoother than before and it looks great. The only critiques I have is the repairing of the wall animation. Would like to see the character shinobu being able to repair the wall from both ends of the wall instead of just the right side because when I wanted to repair a wall to my left it would repair a wall to my right instead and I would have to move to the other side. I also don't know what the random particle system near the first wall is and why it's there for.
Also ran into a bug when I let the enemies destroy all my walls. Otherwise, game has improved so much. I look forward to seeing it improve even more!
it polished so besides getting stuck on corners it feels nice. I would like to see more content such as level 2 or different tower/ enemy but it may be to late.
Comments
The game feel is really good and polish is getting there, but I think the game needs more to do. There's only one enemy type and, for how much work it seems like there was on the story and intro cutscene, there's only about 7-10 minutes of gameplay.
It's looking a lot more polished than it had before; I really like where it's headed. The dialogue between that one lady feels a little out of place though since there aren't any other places in the game where it shows up. The rounds also feel a little short, I'd recommend adding more waves or variations of enemies.
hello,
I think this game has improved so much since the beginning of class. You really took in the critiques given last week and applied them all to your game. Overall, the feeling of the game is much smoother than before and it looks great. The only critiques I have is the repairing of the wall animation. Would like to see the character shinobu being able to repair the wall from both ends of the wall instead of just the right side because when I wanted to repair a wall to my left it would repair a wall to my right instead and I would have to move to the other side. I also don't know what the random particle system near the first wall is and why it's there for.
Also ran into a bug when I let the enemies destroy all my walls. Otherwise, game has improved so much. I look forward to seeing it improve even more!
it polished so besides getting stuck on corners it feels nice. I would like to see more content such as level 2 or different tower/ enemy but it may be to late.