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A member registered Nov 14, 2019 · View creator page →

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Yea, I agree. The mechanic breaks traps too quickly. Even when the floor is completely filled with the best kind of turret and the max amount of walls, he still decimates all the turrets on the floor.

I really like that you added an upgrade system to the turrets. There's an issue with the third round though; the prompt never appeared, so I wasn't able to initiate the round.

It's looking a lot more polished than it had before; I really like where it's headed. The dialogue between that one lady feels a little out of place though since there aren't any other places in the game where it shows up. The rounds also feel a little short, I'd recommend adding more waves or variations of enemies.