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Criteria | Rank | Score* | Raw Score |
Uncanny valley | #15 | 2.840 | 3.667 |
Unfairness | #23 | 2.840 | 3.667 |
Bugs | #27 | 1.291 | 1.667 |
Ear destruction | #27 | 2.066 | 2.667 |
Overall | #28 | 2.102 | 2.714 |
Confusion | #28 | 2.324 | 3.000 |
Frustration | #30 | 2.582 | 3.333 |
Microtransactions | #33 | 0.775 | 1.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I solemnly swear that I've made a bad game.
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Comments
I like the bouncing. Dangerously close to being a good game.
Pretty unfair, pretty frustrating, sounds so repetitive that i lost brains. :D APPLE/10
Ungood physics makes it pretty unfair, I think. Also, these falling triangles and that pit are frustrating.
The gaps between the tiles add a bit of anxiety as well.
As already pointed by XCVG, totally empty game page stands out among all the other colorful pages.
P. S. Ran totally fine on my system.
This comment contains spoilers
So, when I tried to run this game the first time, my VM locked up completely and my host became unresponsive to the point where I had to hard reboot it. I don't think that was actually this game's fault, though, because it ran fine the second time. Chalk it up to VMWare weirdness.
The actual game is thoroughly mediocre, but I think that actually works here. The lack of a title, totally blank page, and zero description add an air of mystery and anticipation to this game which my own technical woes only magnified. What I actually got to play was just... meh. Normally, that would be a bad thing, but here it provides a sense of disappointment that I think fits for this jam.