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Lucid Dream's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well was the theme applied? | #7 | 3.304 | 3.727 |
Gameplay: How good did the game feel? | #10 | 2.176 | 2.455 |
Audio: How good did the game sound? | #10 | 2.579 | 2.909 |
Overall | #10 | 2.659 | 3.000 |
Visuals: How good did the game look? | #11 | 2.579 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nicely done. I liked how the later levels had more complex and less abstract objects in them - it does feel like you're progressing towards lucidity.
As others have pointed out, the physics could probably use some tinkering (I fell through the moving red platforms once or twice) and the camera is perhaps a bit much, but the game did have a very dreamy atmosphere overall.
from my experience, the control/ camera is a bit too responsive, which is nauseating...
otherwise, I like how the game looked and felt, it fits the theme with a dreamy-like feel.
Thank you!
It was interesting, I felt like an indicator could be added to tell you the dirrection of hte dream current.
That's a great idea. I can look into adding that to take some of the guesswork out!
I liked it! I didn't feel any real difference w/ w/o dream current active tho.
Also the controls were a bit off-putting at first, but after getting a grip on them i appreciated playing :)
I appreciate the feedback! I've noticed that the effect of the current is inconsistent with a number of factors and the controls need some reworking, but that just gives me a better idea of what to do down the road. Thank you for playing!