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fnaimi66

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A member registered Oct 05, 2020 · View creator page →

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Loved the art and environment feel of this game! What engine was it made in if you don't mind me asking? 

Thank you!

That's a great idea. I can look into adding that to take some of the guesswork out!

I enjoyed the ability to switch dimensional views (nice take on the 4th dimension and how it ties in with gameplay!). I do think that it took too long to replay the level after losing (mostly because the visual of the ugly eye monster took a while to get through) so I'd definitely recommend reducing the time on that . Other than that, good game!

I appreciate the feedback! I've noticed that the effect of the current is inconsistent with a number of factors and the controls need some reworking, but that just gives me a better idea of what to do down the road. Thank you for playing!

Loved it! It was fun watching you run through it in the video, and I appreciate you including the game in your compilation!! 

Good luck!!

Very fun game! I'm a fan of the concept and the optional objectives.

If you're building off of this, I would personally suggest wider hallways with some objects to hide behind. Interactable environment objects like the lights were a nice touch and seeing more of those implemented would be great! 

So in the browser, I pressed New Game, and I ended up getting an endless black screen. But it worked when downloaded. 

The gameplay took a few tries to get into the tune of, but it started to get fun once I got into it. If you're moving forward with this, I'd personally recommend going  in the directions of adding environment elements that can alter gameplay (ie ledges and areas to climb/jump up to so the fighting is a bit more dynamic). Overall, the game has a fun gameplay loop that has plenty of areas to build from. Well done!

The visuals and sound do a great job of building the atmosphere and I'm a fan of the premise! 

I'm not going to lie, this was much more entertaining than I expected it to be! It's very entrancing, I'm very excited to see what it may look like in the context of objective-oriented gameplay!

Thanks! I'm all for building onto it

Just fixed it. Nice catch!