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Indiana Bones and the Coot of All Evil's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Well-rounded (How rounded is the game in terms of art, sound, visuals etc) | #4 | 4.222 | 4.222 |
Completion (How complete is the final piece?) | #7 | 4.000 | 4.000 |
Gameplay (How fun is the game to play?) | #10 | 3.111 | 3.111 |
Adherence to the theme (Does it incorporate the theme in a genuine way?) | #23 | 3.444 | 3.444 |
Innovation (Is the game new/interesting? Uses assets in an interesting way?) | #25 | 2.667 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Details
Kevin van As: Design
Maan van der Meer: Art
Lennart Kuyvenhoven: Development
Thomas van Rossum: Development
Tim van den Boomen: Music
Josien Vos: Art
Team URL
https://josienvos.itch.io/
How To Play
WASD to move
Space to dash
Left mouse to attack
Right mouse to dig
GDL Diversifiers
Purpose of Play
Your game is built just to be fun!
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Comments
Nice game, was sadly pretty hard for me, got past only 1 level. The graphics matches everything well, nice visual effects.
A fun game, and it feels rather complete for a short jam. I liked the art and music, and they worked well together. The use of audio was generally good, and enhanced the experience, though the voice in the boss level did get quite annoying and repetitive. It would be great if the weird fade that happens when returning to the menu screen could be fixed too. Good job on getting several enemy types implemented with different behaviour that I could quickly learn and develop a strategy for. The difficulty level was also well balanced for a jam game. I've played plenty that were far too difficult, but I was able to complete this after a few tries.
Very nice game folks, feels very well rounded and polished. Music deserves a special shoutout, it really fits the game and mood. The level transitions are also nicely done.
Lovely game, amazing job! Shaders were nice and the game was very atmospheric.
Very clean submission, has a lot of charm to it. Everything just combines well. Great job! Only problem I had. Don't know if it was intended or not but sometimes when I dug the weapon didn't charge up. Not sure if there was a cool down on the graves I was missing!
i'm glad you liked it!
as for the grave cooldown, you can only dig while the ghost of your ancestor is within the grave. while they're above it sinking back down it needs to recharge a little! 👻
Ahhh I see, It's a nice little balance so one wouldn't spam it. Great job! Look forward to seeing what you make next!
This is seriously a lot of fun. The art style and effects are awesome. Had so much fun. Its pretty hard too. Great work