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Gerben Pasjes

100
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1
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19
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A member registered Jul 30, 2019 · View creator page →

Creator of

Recent community posts

Hi! Thank you for playing our game! We're not sure how you managed but that is an older build; our release build looks much better and has improved puzzle mechanics as well :)

Really great style, and what a big world! Wonderful work, Slava Ukraini!

I'd love to see a first- or thirdperson shooter take on this! Great monster animations and fun post processing material.

Very interesting narrative! The gameplay felt a little bit disconnected but I see where you were going with it.

Keep up the good work!

Definitively getting that arcade vibe. Besides SFX I would make the ship interpolate a bit between mouse positions so you can't SUPER fast. Also make sure to despawn your bullets when they go offscreen so you can't cheese it (I did).

Fun little game, though I think one of the spawnpoints is impossible to reach (or I'm just bad at it). Would be great if the mushrooms had some kind of death animation for some extra pazazz.

Phew I did not expect to have such difficulty with the keyboard layout! Nice tune and art though.

Love the art, so cute!

Very polished experience with good controls! I wonder if you can add a bit more strategy to the gameplay design.

Levels are a bit hard to navigate but nevertheless had a fun time.

Wonderful environment art, really nicely blended and mixed. If you manage to solve the character controller issues and polish the animations you've got a great game!

Quite a fun game and fun take on the theme. With a slightly better character controller this could be a real treat!

Lovely intro but man that's a high difficulty. Would love to see maybe a little ramp there, with fewer asteroids trying to wreck me all at once :P

If you stick around long enough you get some pretty funny voice lines, great job!

Amazing art, really struck a nerve with me. I keep getting ending C though haha :')

Love it! Fun take on the theme.

Very novel and interesting idea. The bugs make it hard to play so I'd love to see a version where that's improved!

A couple of small bugs here and there but overall a really nice entry! I also didn't read the instructions but it worked out fine.

I feel you had a really interesting design here, but not enough time to execute on it. Better luck next time!

That was absolutely wonderful. Even though there was no sound I imagined them screaming as I put their friends into the blender. 10/10

Just the fact that you included difficulty levels in a gamejam deserves applause. Nicely done!

Lovely mood you managed to set up basically instantly. Narrative dragged me forward where the gameplay lacked. I think you could lose the platforming in favour of more interesting environment and animations.

Couple of bugs that make it hard to play, but when it does work, it feels very smooth. Great job!

Cheers! We were going in a completely different direction until noon Saturday but we pivoted hard. And the game's better for it!

Thank you! We didn't set out to make it addictive but when the gameloop accidentally became endless it happened to us too...

Thank you! We're actually working on it right now to improve performance and rendering, as well as adding a bit more features.

Nice match between theme and mood and art, really comes together quite well. You could consider adding a bit more feedback into mouse-overs and UX things like that.

I am Groot! Fun take on the tower defense, and nice music.

Fun game! It could benefit from a little more interaction options, like growing underground to avoid obstacles, and perhaps a "sprint" feature, with NPCs chasing you. 

Great game, really well executed too! Only the spaces between words don't have feedback, but otherwise it's neat.

Great start folks! Perhaps you could think about letting the player move diagonal too, like the beaver.

This is great fun! Good pun about beet roots too. I wonder if you could limit the player movement to the beat of the music, just for flair.

Man where do I start. This looks great, super smooth, the interactions feel super solid. There's some interesting writing but then when it started going somewhere it ended!

There's so much potential for interesting design here! I think the ingredients are all there, just needs a bit clearer player feedback. 

This game is huge! I know it's generally not "accepted" when the pixel sizes are all over the space but it's kinda fun.

It's quite similar to our idea but the opposite execution! Very nicely done, though the generation and player feedback could be improved. It took me a couple tries to figure out what I was even doing.

Three engine changes in 48 hours sounds insane. Kudos to you for sticking with it.

Gotta love the penguin. Graphics are clean, nicely done, as well as transitions and "cut scenes". The dash controls are very fiddly though.

Thank you! Our highscore is 2070 now, curious how far you'd got. We're still looking into putting a track under it, but not before the jam ratings are done :)

(Pro tip: playing this on your phone upside down with two fingers improves your chances. We didn't design it that way, just discovered it by accident).