Play game
Kinocorium's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the theme (Does it incorporate the theme in a genuine way?) | #6 | 4.143 | 4.143 |
Innovation (Is the game new/interesting? Uses assets in an interesting way?) | #6 | 3.571 | 3.571 |
Well-rounded (How rounded is the game in terms of art, sound, visuals etc) | #8 | 3.857 | 3.857 |
Gameplay (How fun is the game to play?) | #11 | 3.000 | 3.000 |
Completion (How complete is the final piece?) | #20 | 3.429 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Details
- Arne Bongers - Programming
- Bas Stafhorst - Design and Programming
- Mathijs Pont - Programming and Audio
- Tessa Laurijssens - Programming and Art
- Laura de Looff - Art and Pizza
Install Intructions
For the Windows version, please resize the screen but keep the aspect ratio. This game was intended for mobile and will break if you force a different aspect ratio.
GDL Diversifiers
Purpose of Play
Your game is built just to be fun!
Leave a comment
Log in with itch.io to leave a comment.
Comments
The game builds a cozy mood effectively through the art and music I assume. Gameplay has potential to be developed further. Liked the game overall.
Beautiful game! Best audio of the games I've played from the jam so far. I loved the music and the sound effects were all super satisfying. The menu screen makes me think that if I was better at the game and could collect all of the pickups before surfacing to grow my mushrooms, perhaps I could unlock two more levels in the bigger jars?
I noticed a few small issues with the audio (you should hear my submission...) but only because I was having such a good time playing and was appreciating the sounds. There is one point in the music where I hear a click/bad edit, and another with a strange and abrupt transition. Also if you trap yourself in a small area and cause many collisions in quick succession it creates a cacophony on top of blocking your path to the surface.
This is a great achievement for a weekend and I had a lovely time playing. Well done.
The atmosphere was super enjoyable with the music and graphics! It's missing a little bit of polishing, but otherwise awesome game:)
The therapeutic music and art-style of the game is really catchy. I'm wondering about the implementation of the growing vine mechanic. It looks nice when it grows longer and adjusts its size. Also I over shot the root and it started growing out of the bottle. I guess that's not intended, but its a lot of fun doing that :D. Great work.
The game has super good vibes and nice graphics. Sounds match nicely with the game as well, feels like a cohesive piece.
The theme is well implemented (kinda similar to what we have but then again totally different).
The gameplay is not super polished though, the shooting mechanic gets stuck and it's unclear what the fail (or succeed?) state is exactly. Some feedback or improvement could be made.
Lekker spelletje hoor!