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Eternal Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Relevance | #1 | 4.923 | 4.923 |
Fun Factor | #7 | 3.538 | 3.538 |
Overall | #8 | 3.821 | 3.821 |
Originality | #25 | 3.000 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Incredible work! Completing this in just over a week is a fantastic feat, I'm also a sucker for a good settings menu, though I would've liked a mouse sensitivity option.
I really hope you guys take this project forward.
A few points:
- The camera binding isn't centred so looking straight down angles the player into the ground and can be a bit nauseating.
- The cooldown between switches feels a little harsh.
- General movement could do with some tightening, especially around walls/corners
Very impressed with what you all managed to achieve, well done all!
Wow, I agree that this is impressive that you made this in a week! I kept on getting killed by those wraith sword people. Is there a strategy for not getting killed every time?
Glad you liked the game.
Use the weapons that you find to their best strategic value. Ranged weapons are good for inflicting damage before the enemy is even close enough to hurt you. A shield can block damage. :)
The weapons decided to not-work on me making the game impossible to play at some point :( It does look pretty good for a week tho
Did you pick the weapons up during play? You don't automatically start with them. ;)
Really impressive for a game made in a week! You guys were busy! Definitely has that old school dungeon crawl vibe to it!
Thanks. It was definitely a project the whole team embraced and rose to the challenge to complete. I think if we had another day or two, we would have added some traps and puzzles as well.
Reminds me of Morrowind meets Dungeonmaster! Very cool and a lot of work!
Thanks! Glad you enjoyed the game.
Special thanks to everyone involved for making this game possible.
Diego Ramos, Game Designer. (Diego#4616)
Stephen Cleverley, Artist. (Dirge#5539)
Carmin Bittermann, Music/SFX. (carminbit#7191)
Myself, Coding/Distribution. (Rowell#9649)
All in-game assets were created by our artist. The music was composed by our Music/SFX composer. The code was written by myself. No purchased assets were used.
Please rate and comment on the game. Thank you!