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A jam submission

Eternal EscapeView game page

Eternal Escape - GDN Cherry Game Jam Submission
Submitted by CorinaGames — 22 hours, 16 minutes before the deadline
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Eternal Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Relevance#14.9234.923
Fun Factor#73.5383.538
Overall#83.8213.821
Originality#253.0003.000

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

Incredible work! Completing this in just over a week is a fantastic feat, I'm also a sucker for a good settings menu, though I would've liked a mouse sensitivity option. 

I really hope you guys take this project forward. 

A few points:
- The camera binding isn't centred so looking straight down angles the player into the ground and can be a bit nauseating.
- The cooldown between switches feels a little harsh. 

- General movement could do with some tightening, especially around walls/corners

Very impressed with what you all managed to achieve, well done all!  

Wow, I agree that this is impressive that you made this in a week! I kept on getting killed by those wraith sword people. Is there a strategy for not getting killed every time?

Developer

Glad you liked the game.    

Use the weapons that you find to their best strategic value.  Ranged weapons are good for inflicting damage before the enemy is even close enough to hurt you.  A shield can block damage.   :)

The weapons decided to not-work on me making the game impossible to play at some point :( It does look pretty good for a week tho

Developer

Did you pick the weapons up during play?   You don't automatically start with them.  ;)

Submitted

Really impressive for a game made in a week! You guys were busy! Definitely has that old school dungeon crawl vibe to it!

Developer

Thanks.  It was definitely a project the whole team embraced and rose to the challenge to complete.   I think if we had another day or two, we would have added some traps and puzzles as well. 

Submitted

Reminds me of Morrowind meets Dungeonmaster! Very cool and a lot of work!

Developer

Thanks!   Glad you enjoyed the game.   

Developer (3 edits)

Special thanks to everyone involved for making this game possible.
Diego Ramos, Game Designer.  (Diego#4616)
Stephen Cleverley, Artist.  (Dirge#5539)
Carmin Bittermann, Music/SFX.  (carminbit#7191)
Myself,  Coding/Distribution.  (Rowell#9649)

All in-game assets were created by our artist.  The music was composed by our Music/SFX composer.  The code was written by myself.  No purchased assets were used.

Please rate and comment on the game.  Thank you!