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A jam submission

Drag DungeonView game page

Pick up and drag the fragile adventurer to collect the gold! A very short game-jam game.
Submitted by HAUO (@HAUOCreator) — 4 minutes, 38 seconds before the deadline
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Drag Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#153.2673.267
Overall#173.4673.467
Theme Relevance#183.6673.667
Originality#193.4673.467

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Fun game, although I found it really tough to play on a mouse pad XD  I liked how the character spins out of control when you hit walls, to reward players who do well and punish those who suck. Like the others said, there are some sketchy collision bugs, but other than that it was fun and challenging. Great stuff!

Submitted

Very fun, music was really good too

Submitted

This game is quite difficult, and also quite addicting. It almost felt like there was a random chance of me hitting the sides and objects though :/ but this might have just been me sucking. Though having the character accurately represent the size of their hitbox would be nice (The limbs pass through places that would normally hurt you).
But even with that it is an incredibly entertaining and well-made game :)

Host

Pretty cute game! I'd love to see checkpoints for people that are terrible (like me). Nice work :)

Developer

Thanks! Its a small game and not the most original idea, but I like the mix of the odd controls and the theme.

Submitted(+1)

 Nice fun twist on those "move mouse through level" games. It's  cool because on the one hand one wants to go fast but on the other one can play it safe just by moving slow. This is better than just "if the mouse touches the walls you die". A timer that runs out would be an even cooler challenge!

I see what you did there with the ingame CherryJam GameJar :D

Developer

Thanks :) A non-typical movement method felt like a interesting aspect to make a dungeon based game around, and settled with this (even if I did remake the game a few times). The count-down timer idea is interesting, could have a small timer for each level, but afraid it gets a bit to stressfull. Like it that you can time-run the game as I otherwise don't use any score system.

You noticed ;D It was perfect as health potions.

Submitted

I was able to get the blue man out of the game if I dragged him fast enough before the first level's tutorial image but I didn't intend to. Also I'm not very good at this game lol