Thanks :) A non-typical movement method felt like a interesting aspect to make a dungeon based game around, and settled with this (even if I did remake the game a few times). The count-down timer idea is interesting, could have a small timer for each level, but afraid it gets a bit to stressfull. Like it that you can time-run the game as I otherwise don't use any score system.
You noticed ;D It was perfect as health potions.