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[DEVLOG] Ad Aqua Per Astra!

A topic by Pixelectric created Sep 02, 2017 Views: 379 Replies: 1
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Submitted (1 edit)

Hi everyone. This is my first game jam, and my first devlog.

Working Title: Ad Aqua Per Astra!

"2167: 24 billion humans inhabit Earth and the asteroid colonies. Humanity seeks resources, food, and especially water. Then - we found the ocean planet Ichthyon. Unfortunately, so did the Nihhus ... "

Humans have constructed a three part station on Ichthyon - an underwater mining/scientific facility, a freighter platform in geosynchronous orbit, and a "space elevator" connecting them. The player assumes the role of daring pilot Sara Kortiri, using a submersible space fighter to defend the base from a Nihhus invasion in space, in the air, or in the ocean!

The Nihhus are an alien mix of crocodile, octopus and megalomaniac. Led by the ferocious Major General Moddin, their attack waves will be devious and unrelenting.

Game Style: Shmup with a few twists.

Art Style: Slightly cartoonish.

Platform: Windows

Engine: Game Maker Studio 1.4

Submitted

Progress!

Done: Title screen, menu, major game graphics, randomized explosion effects, basic player controls.

Still to do: player health system, enemy attack wave coding, sound, polish.

Learning a lot by trying to do so much in a week!