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Imp Wimp's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #5 | 3.692 | 3.692 |
Theme Relevance | #5 | 3.846 | 3.846 |
Overall | #8 | 3.462 | 3.462 |
Fun Factor | #10 | 2.846 | 2.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members (Discord Usersnames)
Will Data willdataguy#6153
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Comments
Lovely graphics! I included it in my GameDevNetwork: Gooseberry Jam compilation video series, if you’d like to take a look. :)
I also wish that the movement was happening in real-time, because I think that it, combined with some animations, would make it more clear who is attacking what (sometimes nothing was happening on the board even though there were enemies standing before my barricades).
Anyways, the concept is really fun, and the unique art-style and ominous music make it stand out in my eyes. However, the controls need more fine-tuning, and especially cancelling the selections felt a little clunky. I feel like binding "back" to the RMB could do the trick. I also had the same problem as randomphantom whenever I tried to crush the enemies that got too close to right side of the window.
Nevertheless, you have accomplished something really cool and unique. Good job!
Cool game!
Love the squeak hammer! Cool twist on tower defense, and the eyes following the moves is a nice touch! I wish the enemy movement was more realtime/freeform than the turn based approach it is currently in. Needs a full screen mode, as I accidentally clicked outside the window if enemies are too far ahead.
Thank you for the feedback and constructive input!
The most original game I played so far in this jam. It's very interesting. Also the art style is awesome. My strategy in this game was to use stones to block enemies at the door and smash them with the hammer. Looking forward to more games from you.
Thank you so much for the feedback and kind words!