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Bumper Crop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #47 | 2.652 | 3.750 |
Sound | #71 | 2.121 | 3.000 |
Graphics | #73 | 2.475 | 3.500 |
Overall | #75 | 2.210 | 3.125 |
Theme Use | #94 | 1.591 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was your favourite part of working on your game during GDM?
Learning about the Unreal Engine
Did you use any pre-existing assets in your submission?
Models purchased from TurboSquid
Music and Sounds effects from Pixabay
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Comments
It's fun but it took me a round to figure out what was going on. At first I couldn't tell if the my control was passing to another berry if the blackberry was knocked out. I guess player 1 is always the blackberry? I found the momentum a bit on the strong side. Once you start moving it's difficult to correct your course (maybe that's by design to help you knock out other players though). I played for a little while but couldn't manage to win a round or even end in positive points. I think this would be a fun 4 player game.
Thanks so much for playing! Yeah, I think your feedback is on point. In my post-jam version, I'll:
That title's some funny stuff.
Didn't run well at all on my laptop, but it seems like if it did run well, it'd be fun.
Thanks so much for the feedback! I'm working on a post-jam version - I'll be sure to test it on some different machines to see how to improve.
This was decently fun. And props to you for also learning unreal engine on top of making a game for a jam.
Thanks so much for playing! I'll be continuing to work on this for my portfolio. Any suggestions on things to improve?