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tanukisuitup

51
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A member registered Jun 06, 2018 · View creator page →

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It's a pretty challenging game. I think it's challenging enough without being shot at too. It's fun, but I think it would be more fun if it was a little easier. I got stuck trying to get the nut in the pool. I just couldn't get the jump right.

It was fun. I got stuck taking down the beehive. I feel like the gun position on the screen was a little awkward, but even so wasn't too hard to aim. I liked all the voice acting. I think adding a reload animation would help the game feel a lot. Not knowing how much longer it's going to take before it's reloaded can be a disadvantage. Overall it was fun to play through the levels.

I think this is a cool idea. It reminded me of playing Resident Evil 1 back in the day. The spirit box didn't seem to do anything from what I could tell. I like the picture mode as it allows me to see all of the room easily. I wasn't sure what to do though. I wondered around for a little while, but didn't know what to do. Adding some creepy music would help the atmosphere. 

Thank you for playing! I'm not experienced at making pixel art, but it was a challenge to make those fruit sprites and animate them. Most of the core of the game I got done by around half way through the month, so I was trying to think about how to make it more interesting, so I decided to add the multiplayer modes. They ended up being a lot more work than I thought they would be and it doesn't seem like most people can play them, so I'm not sure if it was worth the time, but it was still a good experience to make it.

I think this is an interesting idea. It feels like a mix of an old school text adventure and a turn based rpg. With only the 4 options to choose from at a time, I found it difficult to navigate around the space. If there was a way to show which way you came from and where you were going (like a simple map or something that could unfold as you move around) it would help. After a min or so I felt like was moving in circles and couldn't figure out how to progress. It feels pretty original and I think it has some potential to be really cool if you flesh it out more.

I think it's a good start. If you decide to keep updating it, after introducing the characters I think it would be a good idea to set the plot hook to give the story more direction. A strong plot hook will pull the player in and help give the characters more context. I think the characters look great and it looks like you're giving them their own personality characteristics. Music was nice and fits the mood of the game well.

I like the sound effects and lighting. They really set the mood. If you update it, I think it would be nice to have a few more things in each office to make them unique. It would help it be more interesting to look at, but also help orient the player. Since the office is huge, a faster walk speed would be appreciated too.

The art gallery idea was really cool. It was fun looking at all the different pieces. I wasn't sure what the online component was doing. Is it online multiplayer? I would suggest raising the height of the camera so that it's easier to look over your character's head at the art. If you keep updating it you could rotate the art every so often to keep players coming back. The music was nice and help set the gallery vibe.

I can't figure out how to play. When the files are on screen, I click them and then they disappear. What does the floating X do? Should I be clicking on it? Adding more description of how to play the game would be helpful.

It's fun, but very challenging. I wasn't sure what the brown thing was in the level. Should I be collecting that? It seems like the level starts over when I hit it. The enemy is very aggressive in the first stage, maybe it would be good to ease the player in with 1 or 2 easy levels first. The enemy on the 2nd stage was really fast, faster than me, so I don't think it's possible. The limited view area is an interesting idea though to increase the challenge further.

I like the different paths you can choose and hearing what the results of that path were. It would be really cool if the next section could build on your choices from the previous chapter. Did you make all of the art or was it AI?

It was fun to try and get the blocks in before the time limit. I really like the car controls; it feels kind of arcade style. I think if the camera was always behind the car or a movable camera it would be easier to steer, especially once you get turned around. I like the song too.

Nice characters. I think adding some more challenge to the gameplay (adding some obstacles, hazards, etc) would add a little more excitement to collecting the items. Sometimes the screen went blank, not sure if it's an issue with my computer. Speeding up the text scroll rate would be a good update I think. Collisions with environment might need to be tightened up some. There were times I felt I was colliding when it seemed like I shouldn't be.

Great art, dynamic camera, story, and music / sound effects. I wanted to use a controller but the A button (xbox controller) does sort of a jump and attack, instead of just a jump. The attack kind of pauses you in the air, keeping you from jumping forward. This could be a problem with my controller only though, not sure. I think making the wolf sprites larger might be a good change, it looks like you're fighting puppies because they are small. It seems like a great start.

I think the concept is good, but it needs some polish to get it working smoothly. I couldn't really tell when I was over something that I could pick up, so progress was challenging. Maybe you can add an icon, visual effect or sound to let the player know they are above something they can pick up. It would also be helpful for when you're dropping something off at your base.

It was a fun and cute game. I liked the different levels, especially the moon level since it plays differently. I like the dance animation at the end of the levels. The music was good too. I think it would benefit to have a way to move the camera up and down so you could check and see if you were able to go over a gap or not. Also there is some sort of issue with the jump collisions. I got stuck in a wall on the first stage and something about the landing feels kind of laggy or slow. Difficulty was on the easy side, but I think that's ok for this game.

I think it's an interesting start. The text didn't seem to line up with the text boxes when I was playing in fullscreen mode. Also I couldn't seem to get the torch working properly to open the door. I played around with it for a while, but couldn't get the weld line to work. Adding choices and mini games definitely help keep the player engaged.

It's a simple concept but fun for a few minutes. Adding in some sounds and music would help with the game feel. Also a high score board might be fun so people could try to beat their own records. My best score was 31.

I liked it. It was really cool how it becomes a puzzle game in 3 dimensions with the walls coming in at different heights and directions. I think it would be cool if there were a few easy stages to get the player used to it, it would help the difficulty curve be more gentle. Best score 625.

The game itself (animations, movements, etc) still seems like it is running fast to me, but maybe you're intending it to be like that. I tried to kill the final boss but he seems near impossible to hit this time.

Thank you so much!

Hi. Thanks for playing! Yeah I should have stuck to a 1 player game or maybe 2 player game and really tuned the level size and difficulty to those. But I saw the full month and thought, "adding 3 and 4 player maps and modes won't be any extra work, so might as well add them too". Classic scope creep. But now that it's over I can go back and try to tune the levels and difficulty.

It was pretty cool. I grabbed the first stick and took it inside his cave and completed the game in just a few seconds. I was about to move on but thought I'd explore more. The rest of the area was interesting to explore, but it was easy to get lost in. I think it would help if there was a simple map or navigation indication.

It's fun but it took me a round to figure out what was going on. At first I couldn't tell if the my control was passing to another berry if the blackberry was knocked out. I guess player 1 is always the blackberry? I found the momentum a bit on the strong side. Once you start moving it's difficult to correct your course (maybe that's by design to help you knock out other players though). I played for a little while but couldn't manage to win a round or even end in positive points. I think this would be a fun 4 player game.

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The graphics look great. It reminds me of Pokemon meets Earthbound. I think it's a game people would like. Maybe you could vary the picture taking mechanic (different speeds or movement patterns) based on each monster or something to spice up the gameplay. I wasn't sure what the Rock option was doing. Was I supposed to kill them all with it after I photograph them? Also, what do the percentages and icons mean?

I enjoyed clicking through the scenario and finding the endings. Some spooky music and maybe some subtle sound effects (sounds of the forest, twigs snapping, shrieks, etc) would really help the experience and immersiveness.

Sorry I played around with it for a while but couldn't figure out what was going on.

The pixel art is great and the animations look good. The music and sound effects really give it a good game feel. I think something is wrong though as the game seems like it was running like at like 10x speed. All of the animations and movement were really sped up. Also I couldn't seem to continue to the next level. After I beat the boss, an arrow came up, but I couldn't figure out how to move to the next stage. I tried all the directions, c, enter, space, etc.

It's an interesting idea. I liked all of the attentions to detail and voice acting too! I built the robots and sold a bunch of stuff and got the magnet gun. I wish it lasted longer though before needing a charge. It felt like it wasn't very useful because I had to charge it so much, so I stopped using it. If you update it, I think it would be cool if you could purchase or build more things to make your shipping more efficient.

It takes me back to the old shooters of the early 90's. The gun is very accurate even at long ranges, so it's easy to snipe a lot of the enemies way before they can see you are there. Also I had some issues with the camera at first (too sensitive and drifting), but they seemed to go away if I made it full screen (could be an issue with my mouse). If you update it, it would be cool to see a new enemy type.

It was fun to play. It's a simple and easy to understand game, but it has some of that old school arcade game feel to it. If you update it, it might be cool to have an additional enemy drone type that moves differently to keep things interesting as the game progresses. Also maybe a high score list would be fun to add in so you could try to beat your score.

The art looks great. I think the game concept is cool too. If you could add an indicator during combat to show which enemy I was targeting, it would be helpful. Sometimes I accidentally attacked enemies that were already dead and gone. It would be nice if there was a little more info somewhere about what each attack does. I think you all could turn this into something people would really like.

I liked it. I think it's hard to control the camera and move with the mouse and keyboard. It was easier with a controller. It would be nice to have an option to switch the horizontal camera movement direction. It was moving in the opposite direction than I usually expect it to. It was fun to play. My best time was 7 min 31 seconds.

Thank you for playing. I can't take credit for all of the nuanced game design as the basic concept was based on an NES game called Krazy Kreatures. That game was basically forgotten about though so I decided to make my take on it. I thought adding multiplayer would be cool, although I'm not sure if anyone will play those modes lol. I'm definitely going to add in some music for the stages and some better sound effects soon.

Thank you! If you ever try the multiplayer, I'd be interested to hear how you all like it.

Thank you for playing. Yeah tuning the difficulty with this one is a challenge. It's one of the areas I'll need to work on if I update it.

The music, pixel art, animations, are all great. I think the story that it's telling looks good too. I tried for a long time, but I just couldn't get used to the jump to make it very far in the game though. The jump is so floaty and you move so far when you press a direction, it makes the jump arc difficult to control and land where you want to. I think it seems like a cool start to this game.

Yes, it's working! It's a cute game. I like the pixel art. It might be good to consider opening up the width of the leaf pathways. There were a couple times it seemed like I couldn't pass over them, but after a few tries I would pass through. If you update it, adding in some simple sound effects and music would be nice improvements. It was fun to play through the levels. I think it has some potential.