This was awesome! Exploring places was a lot of fun and the logs were really nice. However, I had a bit of trouble with reading the logs' text since it was so pixelated; the font could've been larger to make it more legible or something. Great work overall!
Thanks for the feedback! The font is something we're not quite satisfied with either, but we didn't find time during the jam to fix it. It will be fixed in some later update, after the jam has ended. I'm glad you enjoyed it!
Wow, this game was really impressive! It felt very official, and the mechanics were super unique and fun! I'm not a big fan of story based games myself, but I did enjoy this. For improvement, I'd add a pause menu and maybe spice up the scenery a bit so the game doesn't get repetitive. Great submission!
Thanks for the feedback! I am not a fan of story/text-based games either, but I felt like it did fit this game haha. Pause menu's and spicing up scenery are always on my to-do list in a jam, but always end up getting cut in the end due to time management (I only slept 4 hours during the final night fixing other stuff haha), but you're definitely right in saying that it would improve the experience. I'm glad you enjoyed it!
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This was awesome! Exploring places was a lot of fun and the logs were really nice. However, I had a bit of trouble with reading the logs' text since it was so pixelated; the font could've been larger to make it more legible or something. Great work overall!
Thanks for the feedback! The font is something we're not quite satisfied with either, but we didn't find time during the jam to fix it. It will be fixed in some later update, after the jam has ended. I'm glad you enjoyed it!
Wow, this game was really impressive! It felt very official, and the mechanics were super unique and fun! I'm not a big fan of story based games myself, but I did enjoy this. For improvement, I'd add a pause menu and maybe spice up the scenery a bit so the game doesn't get repetitive. Great submission!
Thanks for the feedback! I am not a fan of story/text-based games either, but I felt like it did fit this game haha. Pause menu's and spicing up scenery are always on my to-do list in a jam, but always end up getting cut in the end due to time management (I only slept 4 hours during the final night fixing other stuff haha), but you're definitely right in saying that it would improve the experience. I'm glad you enjoyed it!