Results
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
The game doesn't provide a cohesive and fun experience.
The character design is appealing but there is something off with the running animation where it's not exactly smooth.
The quality of the art work is also inconsistent throughout. Didon has a high quality illustration while the other assets are much less detailed and the sprite for the character at the ending is in pixel art while also not being imported properly making it look blurry. Try to keep a consistent style.
Most of the actions lack any significance other than the attacks which kills the crows. The planting and watering actions don't really do anything meaningful. The only attack that matters is the spinning attack and there is no reason to use the piercing attack. I can also just ignore the crows and not deal with them. Try to reduce your scope and find your core gameplay first then expand from there.
I can see glimpses of rhythm in the game but it's not very apparent. I can also just hold the attack button to keep attacking the crows without any regard for rhythm. It's also not clear if killing the crows provide me extra points.
The ending was abrupt and without any way to anticipate it. The game also just closes immediately after the ending.
Despite all my criticisms, I am still proud of what you have accomplished in this jam. It's not close to perfect but at the very least you had a taste of what it's like to develop a game with a team and that's mostly what matters. Props to you guys as well for using Godot! As a Godot enthusiast myself, this makes me very pleased. I hope you take what you've learned during this short amount of time and apply it in your own games moving forward.
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