Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Vermin Control (GAME JAM VERSION)View game page

Little farming / tower defense-esque game
Submitted by Curlform Studios — 13 hours, 27 minutes before the deadline
Add to collection

Play game

Vermin Control (GAME JAM VERSION)'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#13.3333.333
Fun Factor#14.0004.000
Overall#23.7783.778
Adherence to Theme#24.3334.333
Execution#23.6673.667
Innovation and Adherence to the Challenge#33.6673.667
Art and Audio#43.6673.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • This game has a strong gameplay loop and I love it. The controls are simple and responsive. It adheres incredibly well with the theme as well by being able to plant, defend it, and then harvest it. Usually farming games allow you to take your time but, this game flips that and makes it engaging and fast paced. However, I do have some notes about the level design. The placement of the farm is too close to where the enemies spawn. There's a lot of space that's just not being utilized for gameplay on the right. The house doesn't really have any function and could just be placed elsewhere. The shop takes up a lot of space too when the only use it for is to be able to access the shop. I love that the game displays a healthy amount of game juice (or game feel). The playable character leaves dust trails. The main menu feels alive. The UI feels incredibly smooth such as when opening and closing it. However, it does feel too much when attacking and the screen shakes. There's no point in shaking the screen when attacking nothing since you are not hitting anything. I think it would work best when the screen shake is utilized only when hitting enemies. The graphics could be improved a lot. The lighting could be toned a lot more so that it's not too glaring to the eyes. The pixel art could use a more cohesive palette to better suit the atmosphere of the game (Just go to Lospec). Don't upscale pixel art to make them bigger than other elements because pixel art looks best when the size of the individual pixels are consistent. Overall, I love the game and would like to see it worked on further and exploring more ideas because there is a very strong gameplay loop here that's fun, quick, and satisfying. As a Godot enthusiast myself, I am very pleased to see the game engine being utilized. I hope you guys learned a lot during the short time that you've had developing the game and to carry it in your next game to develop.

Game Title
Vermin Control

Game Cover/Thumbnail
https://mattdevs.itch.io/vermin-control

Game Description
Farming / Time Limit / Tower Defense-esque / Fighting Game

Game Screenshots
https://mattdevs.itch.io/vermin-control

How to Play
inside the game (tutorial)

How to Run the Game (If necessary)
Extract the ZIP File and run the .exe file

Downloadable link to download the game
https://mattdevs.itch.io/vermin-control

Leave a comment

Log in with itch.io to leave a comment.

Comments

(2 edits)

GREAT GAME!

I can't believe this game was made within 2 days

Fast Paced Game where I have to protect my crops from vermin ssskkkrrrttt

PROS:

  • Great Gameplay
  • Nice Pinoy References
  • Hack and Slash
  • Great art and music

CONS:

  • Player can go outside map
  • Items in the inventory doesn't go to the hot bar immediately (I have to open the inventory to put them in the hot bar, I was confused at the start since I did not know that the items where inside my inventory)
  • Attack is only for the left side of the character
  • Pressing ESC takes you out of the game maybe it can be replaced to be a pause button.
  • Some enemies get stuck
  • When player is on top of the screen, inventory can't be seen fully

Recommendations:

  • Story could be more
  • It seems too easy to gain money and buy items from the shop.
  • Add a feature to see description of items in the shop in game
  • Have a clear indicator where a crop will be planted (I did not exactly get where the plant will be planted)
  • Save system since the game seems to have a long playtime.
  • Add other variables to not make the game repetitive.

I might have forgotten my other points but I recorded my test session for this one.

So just check out my play test video for further reference for improvements. I haven't reached the ending so I'm sure if there is one, but  maybe it's for the other peeps to find out hehe

Great game, had a blast playing it! Looking forward to more games created by you guys!

Developer

Thank you for the rating!! I agree there's some bugs and missing features in the game and it's unfortunate I ran out of time to fix those. but I'm really happy with how it turned out!