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Sliding Puzzle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #49 | 3.125 | 3.125 |
Audio | #68 | 2.750 | 2.750 |
Overall | #75 | 3.063 | 3.063 |
Theme interpretation | #86 | 2.875 | 2.875 |
Graphics | #91 | 2.875 | 2.875 |
Innovation | #97 | 2.438 | 2.438 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/tahaali54/SlidingPuzzle
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Comments
Very nice and polished Android game! I didn't care too much for the timer especially with this kind of puzzle game. Can't really put my finger on it, but I wish there was more to do or maybe a new twist to the game.
A good effort! Kudos on getting such nicely polished mobile interface out in a jam time-frame! We tried doing a Unity UI driven mobile game the weekend after this jam for Ludum Dare 40 and ended up giving up about 2/3s in (UI wasn't the killer problem, but it did take an extremely large amount of our time in that jam).
I agree with other reviewers' comments against the count-down timer... for a puzzle game it would be nicer to have a bit of time to think. Perhaps a better system in this case might be to rather give the player as much time as they want, but give them a star rating from 1 - 3 stars for each level based on how long they took (for eg. in 10 seconds = 3*, within 25s = 2*, longer than that = 1*)? That might also give some incentive to go back and replay old puzzles to get 3 stars.
I also found the difficulty curve a bit weird - it was easy going until I got to Swing (which I still haven't solved after 3 tries), then easy again on the larger ones, because they all seemed to use the same preset pattern for laying out the tiles.
Thanks a bunch for taking time out and providing such in depth review. UI was definitely my main focus this is why I ran short on time to polish other stuff, likes of which you have highlighted in your comment.
Thanks for the idea of ⭐s I was thinking about how to increase replayability. There is also a bug with timer that 'Times up!' dialog doesn't show after first three levels & I have devised a new algorithm to jumble up puzzle (earlier it made the puzzle unsolvable so I made those manual shuffles you see in the game which make difficulty a bit weird). Both of these I couldn't make part of jam's build. I will continue working on my game after 20th (because I have my semester exams going on till then :P) will likely include your suggestions for statistics screen.
Cool, glad some of it was useful! :)
Good luck with your exams and your post jam version!
I agree with @Rasco, changing countdown to timer could be nice.
P.S. I don't have android phone, so i have to play in unity editor :)
Try to make WebGL build: it is pretty simple to do in Unity...
Wow you actually took all the hassle of downloading the code and playing it in editor (my dirty code got exposed :-P)
Yes the idea of making a web build came after the jam has begun and when I did so some UI elements lost their alignment and I didn't have much time to fix it. Will make note of it for future.
I would love to try this game out, but unfortunately I don’t have an android device. Is there an easy way to play the APK on windows?
I guess no. You have to download an emulator but you can checkout the demo video on the game page it is quite detailed.
I forgot to mention something: I don't think the countdown timer is useful. I think it should instead be a stopwatch, measuring how much time did it take you to finish the puzzle (instead of limiting the player's time to finish it).
I was hoping to get a feedback on this as I couldn't decide what to put in stats screen. Thanks for the suggestion.
A simple and calm game. I especially liked how you used icons of modern games as the images. That mix of modern and antique somehow transports you to old times.
This is precisely what I intended. You put the feeling so nicely into words. Thanks for taking time out to play my game.
Great game, had a good time playing it on my phone !
I encoutered some strange cases though, here are the screenshots :
Thanks a lot for taking time out to report this.
Could you please tell me more about the device you used like its model number so I can configure my app to be responsive on this resolution.
Highly polished simple game. Just what I like when you bring old games back.
Scan this QR to download directly to phones :D Hope you people like and enjoy my effort.