Play game
Knights of Homm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #89 | 2.500 | 2.500 |
Gameplay | #112 | 2.400 | 2.400 |
Overall | #112 | 2.600 | 2.600 |
Theme interpretation | #116 | 2.500 | 2.500 |
Audio | #135 | 1.500 | 1.500 |
Graphics | #155 | 2.000 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/LCStark/hommage
Leave a comment
Log in with itch.io to leave a comment.
Comments
OK, this is a complex entry, which is quite cool, as it can turn into a full-fledged turn-based strategy game with some work! The bad thing is that there are several elements that make playing quite difficult:
All in all, this is a quite impressive effort. I hope you continue working on it for a bit! Good luck!
Hey, thank you for the comment!
Yeah, I realized that the graphics are too similar a bit too late. I've added some colors to the units, but I'm waiting with the upload until the voting is over. I might think about switching to 2D later on, but for now I'm trying to learn 3D a little bit more. I have an idea for another game, though, which will be 2D.
I wanted to add the tutorial once the game is done, but I guess I'll need to add some help to the development version as well. I'm thinking about creating some sort of "Help" screen until I figure out a decent tutorial.
I've added the random chance late, when I figured out that I won't have enough time to implement multiple creature and knight types as I intended. I felt that, with just one type of knight and two creatures, the combat could use some randomness (I guess I took it a bit too far, though :P). I might remove it later on, for now I'm experimenting with ways to reduce the effects of that random throw (i.e. if the attack misses, the Defense stat of attacked army is lowered, so the next attack will have a much higher chance to hit), we'll see how it goes.
Once again, thanks for the feedback!
Nice one, sure brings back great memories.
On a technical note, it appears that your HTML files were not properly implemented in itch.io, as your game cannot be played in browser through the site itself (I had to manually download the html and run it locally).
Hi! Thanks for the comment! Yeah, it took me a while to figure out how to properly upload the WebGL version to Itch.io. It works correctly now without the need to download. Cheers!
Hello there!
I can see that you've made a good work with controls, navigation and AI, however gameplay is not intuitive.
I'd suggest you to make a small tutorial at beginning to make clear what are the objectives. You could use WASD for navigation as well.
Well done. =)
Hey, thanks for the comment!
I wanted to wait with a tutorial until the game was done, but you may be right. I'll think about some sort of "Help" screen in game to direct the player (and display the controls).
As for the WASD controls, I have an idea how to implement it, but it will have to wait until the GameOff voting is done. Thanks for the idea, though, it gave me some inspiration to move away from the original idea and experiment with something different. We'll see how it works out later. :)