Hola Bedoyita 15, ¿que tal?
Si, la rom ya esta terminada, ella es una experiencia muy rápida porque la hice para que quepa en 16 kb (el mismo tamaño que Tetris).
Muchas gracias!
There we go: https://drive.google.com/open?id=1o5MxIn0N_l7HUw_ite0HG2FSd2KumxF3
I adapted the glitch shader from this page: https://codepen.io/ykob/pen/GmEzoQ (if you are going to use it commercially, I think you should ask for the developer about the license)
The other two shaders were just for asteroids and background effect. I realised they were not rendering properly on the final texture just one day after submission, but shaders are working fine.
Cheers!
Hello Finduses,
Thanks for your feedback!
I put the instructions on game's page, but basically the numbers within the blue spots inform how many fake spots are around that box. The next connected blue spot can only be one of adjacent spots (up, down, left, right) and not diagonal. However it doesn't mean that a diagonal spot is not also connected to another one.
TIP: Generally if you also take account of the number of previous blue spots, you can make a more confident guess. ;)
Thanks for playing!
Cheers!
Hello there!
That's a lovely game, with cool music and graphics, however I couldn't manage to get out from the first island. I tried to click on that spot above the hand, which seems to be the right spot, since it didn't make that error beep. I think that happens because I don't have any resources, but I can't also cut the tree. Could you help me with that?
Cheers!
Hey azure2s,
Thank you so much for pointing out so many improvement!
After the jam, we'll port it to mobile so everything you (and other guys here) said will be very valuable to us.
We always try to thing the more natural way to do things as possible, but it's always cool to hear some feedback about UI and gameplay.
Thanks for playing and we hope you had a good time playing it! =)
This is one of best game I've played so far in this jam.
Art, music and sfx are mixed very well and gameplay is awesome. =D
I had few issues when I was sure my cursor was in the sign area but I couldn't break. Perhaps if the sign highlights when cursor is on it would be fine .
At the end on level, it just freezes and music keep going (I think that's the end). I am almost sure you didn't have time left for that, but it's fair.
Very nice entry. =D
That's a very cool concept! It fits entirely into the theme.
The art and music are also good, however if you are planning to carry on with its develoment, I would suggest you to balance difficulty or rethink the mechanics of shooting. Perhaps just by hitting spacebar should be enough, them you add other challenges to balance it again or it would be too easy them. Players don't like to struggle with mechanics. ;)
Nice entry! =)
Hey Cyber Twilight :)
We are very thankful with people that have been playing, enjoying and telling us what they thought about the game, this is very important for us. We'll fix everything that you guys have told to us! The main idea was a game with shooting, and it ended up like a puzzle because the game gives you the polen (shoot) and you have to think where to put the mushrooms.
Your feedback was very important for us!
Brigadão pelo seu comentário, ficamos bem feliz com ele!