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Machinaria's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 3.970 | 3.970 |
Graphics | #13 | 4.212 | 4.212 |
Innovation | #19 | 3.667 | 3.667 |
Overall | #24 | 3.545 | 3.545 |
Gameplay | #88 | 2.848 | 2.848 |
Theme interpretation | #118 | 2.848 | 2.848 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/blackmambastudio/machinaria
Theme interpretation
You operate a physical machine in a digital game.
We also build a physical machine based on the digital representation: https://www.youtube.com/watch?v=RDhcMvdIoBc
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Comments
While this is an impressive submission the fact that the web version is a post-jam release and the advisory about this fact isn't visible above the game (and thus easy to miss until after playing) makes it difficult to know how to fairly rate the game.
I'd encourage you to consider making post-jam releases more obvious in future. (Ideally itch.io would make it easier to handle this kind of situation since I imagine it's quite common & knowing that the original is "locked in" would probably encourage people to update their games after jams more often.)
In terms of game play I think the game would definitely benefit from more guidance (one suggestion was to add one "module" to the machine at a time) at the beginning. From reading the comments/blog posts it seems there was a lot of additional machine "functionality" available than was obvious--and even when "successfully" completing a task (e.g. creating a word) it wasn't entirely clear if that was all that was required (or, more so, how all the individual elements of the game related to each other).
Definitely a very distinctive aesthetic and an entry which clearly has had a lot of effort put into it.
This game looks and sounds fantastic - it has a clear vision that was probably almost exactly realized. I love the world and story created here too, very evocative. I feel like the gameplay was a bit weaker than the rest (even though I did have fun) - but if there is the ability to physically control this game with actual moving parts (as hinted in the youtube video?) then this would be absolutely amazing. I'd love to see the physical machine in person!
Good luck at GDC Ctrl.Alt!
Thanks for your comment. We're glad that you liked it. A lot of changes are coming in terms of gameplay, stay in touch to know about them.