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salto's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #85 | 2.714 | 2.714 |
Overall | #87 | 2.857 | 2.857 |
Graphics | #116 | 2.571 | 2.571 |
Innovation | #139 | 2.000 | 2.000 |
Theme interpretation | #153 | 2.000 | 2.000 |
Audio | #167 | 1.429 | 1.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/L3v3L/salto-game
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Comments
I survived 6 leaps.
Nice Slay the Spire-like game. I would have liked to have some more information about card effects and have more variety in the types of enemies.
Good job!
Well done! The game has fairly simple systems that are easy to figure out with a bit of trial and error, but it allows for somewhat complex strategy and forces the player to think carefully about each move. I also appreciated that the player gets to choose the cards that get added to their deck after each leap, as this adds another layer of strategy. My primary advice would be to add some type of tutorial system to explain some of the basics, as it took me a few minutes to figure it out on my own. I also couldn't figure out what some of the effects did (the burn effect in particular didn't seem to do anything). Another thing I noticed was that the enemy designs didn't really fit with the rest of the aesthetic, and it would be nice to have more enemy variety. All in all though, this is a fun game, so nice job!
I love the deckbuildiness of it! Also really dig the gradient waves in the upper part of the screen during gameplay.
I felt like the UI could use a touch of iconography to indicate what each number means, though anyone whose played one of these style games will pick it up reasonably quick.
I hope you expand on it!
-KPD