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NumberShip's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #282 | 2.000 | 3.000 |
Innovation | #311 | 2.000 | 3.000 |
Gameplay | #336 | 1.833 | 2.750 |
Overall | #357 | 1.833 | 2.750 |
Graphics | #370 | 1.833 | 2.750 |
Theme interpretation | #407 | 1.667 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/galaxougaming/Shiffsnummer
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Comments
Nice art!
Thanks you !
This is a nice idea, congrats for your submission!
As feedback (from a non German speaker :P), I think it should be useful to add some hint to avoid just shooting to every number (with this you could also add some kind of setback for shooting the wrong number).
I think the spawning logic should take care of giving the right number in a short period of time, to keep the momentum.
Thank you, I'll follow your advice to improve my game!
First of all, well done for making a game! I think its cool to try and combine learning and gaming like this, though I personally already know the german numbers well ;D (maybe you could make a setting that lets users switch between different languages?).
I liked the fact that the planet numbers correspond to the order that they appear in from the sun outwards, so this game could be used to learn the planets as well!
But.. I think its difficult for somebody who doesn't already know german numbers, since they would have to guess what e.g. 'Sieben' means or fire on planets until they hit the right one. Maybe you can give some kind of hint by highlighting the active planet? Also I noticed that hitting asteroids makes the player lose a life but hitting planets does not, why?
It's a very good idea, I'll follow your advice to upgrade my game!