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Accidental Test Launch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #239 | 2.385 | 3.200 |
Graphics | #255 | 2.534 | 3.400 |
Audio | #373 | 1.491 | 2.000 |
Overall | #406 | 1.640 | 2.200 |
Theme interpretation | #425 | 1.640 | 2.200 |
Gameplay | #437 | 1.193 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/TheSillySwede/AccidentalTestLaunch-GameOff2020
Theme interpretation
We saw "moonshot" as something incredibly difficult, so as the premise states: you have to man a 6-crew ship by yourself. There's also a dash of "impossible technology" in there if you are picky about it, such as communicating easily across the universe and wormhole travel.
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Comments
Really cool concept and nice art! I enjoyed the variety of mini puzzles and even a shoot’em up mini game within the game, awesome!
Just as a comment, I had a bit of trouble to pick up boxes, sometimes it worked but others do not.
Very interesting submission! Good job!
Thanks =)
I'll look into it for the post-jam version, but just make sure you are close enough to the boxes. Unless you are using the KL controller scheme, it's wasn't integrated properly.
Heads up for everyone confused about the game: It's a co-op game where one of you plays the guy on the spaceship and the other on the command side. The game page has more information about it.
This is a cool idea - in fact a friend of mine suggested I should make something similar the other day, so I'll have to send him a link to yours. Most of the puzzles stumped me, sadly. I tried turning the reactor all off and all on and neither seemed to work. Maybe I was just supposed to leave it on without pressing "execute".
I LOVED the witty lines. Very funny writing. "Don't worry, that's execute as in 'run'". Fabulous.
Did you play solo or with a friend? Try out the game with your friend, one on Spaceship and one on Command. The game is almost (but pretty much) impossible playing on your own.
We should probably have added a lexicon that explains puzzles, but it's part of the game to communicate with your friend and discuss to figure things out.
Thanks for yourcomment. ^-^
Just another thing to add to the post-jam version~
It was a planned feature, but we were crunching hard by the end of it, so sadly it got cut with a "eh, I'm sure they'll figure it out. at least by their second playthrough"
Some puzzles were fun. Others were impossible to me. The game was good but it really needs some music.
Game was fun to play in the beginning with the first few puzzles. I think a big improvement would be to add some nice background or ambience music! Would really help engage the player with the environment.
Agreed. We were supposed to have stations and the engine hum, but ran out of time. It's definitely a thing for a post-jam version.