Nice! Good job!
jvalen
Creator of
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Sorry for the late reply. I hope you found how to fix the issue already.
I haven’t done any optimization to play full-screen in my game. My guess is that the windowed version is just less demanding than the full-screen one. There might be some settings that you could tune but I would encourage you to meet the 60 fps in the minimum specs and then move further.
Nice experience! I like the flying around and the upgrades shop concepts, they play nicely together.
Just as a comment, when you reach the end of the visible area, you start a bit abruptly in a new one, I would suggest that the player could move 360 degrees, so you could avoid reaching an end letting the possibility of exploring and planning the crystals hunt.
Cool submission!
Thank you very much for your feedback and playing!
Good catch! you are right, if you are defeated you can still control the player a bit, I missed that detail, that’s something I will definitely fix once the jam is over.
No, the game it is not endless. There are 6 fixed levels, the last one is a boss fight!
Thanks again for your kind words!
Wow! I wasn’t expecting the little astronaut jumping around after my first score, since it was covered by the ship, very cute! :)
Good physics and aesthetics, the levels feel very similar though, you probably ran out of time to create more variety of mechanics, I totally understand.
Well done overall!
Really cool! I had a lot fun going through the whole game.
I truly enjoyed the different mechanics, the level design and the three different characters swapping concept. The music and sound effects create a very enjoyable atmosphere.
Just a minor thing that I wanted to mention, it wasn’t very clear to me how the characters unlock each other to continue their path, maybe a small animation would help.
Well done!
I’ve had a lot of fun going through the whole game, I made it through the end! :)
I got hooked on the story, I really liked the narrative and relationship between the player and Astro.
Very immersive experience and innovative, it has a escape room vibe.
I would suggest to let the player to move between screens (panels <-> terminal <-> documentation) using the arrow keys (or A-D keys), in my view it would allow the player move faster and unlock more challenging puzzles to solve.
Great job!
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Headquarter is typing…
Lovely pixel art and very interesting theme interpretation!
I really like the concept of mixing noir atmosphere, stealth, exploration and mini-game mechanics. Cool music and nice effects, I specially like the one when you are busted.
Mini funny anecdote, I cracked the safe’s code in my first run without the need of going to the bottom floor to pick the note, I just guessed and got lucky :P.
I truly enjoyed it! Great job!
Outstanding art and very enjoyable experience!
A beautiful tribute to Le Voyage dans la Lune. I was amazed about the blend between the music and the player’s movement, really well done!
The only comment that I have is about the blurry typography in the menu buttons, the letters in other parts of the game look great.
Amazing work!
Wow! Such an engaging game!
I had lots of fun playing the game. I love the art, the easy to grasp but hard to master controls, the music and the orbiting and shoot mechanic, very innovative and good match with the theme.
Just as a minor comment, in my view it would be great to have a custom mouse pointer, something easier to spot rather than the default one. When there are many things in the screen I lost track a bit.
I get quite easily to Neptune, I could’n beat it yet though, it’s a tough cookie!
Great submission! Really well done!
Such an amazing experience! I love the easy to grasp and simple mechanics but still challenging game, the beautiful aesthetics, the color palette, how everything goes dimmer when we are reaching deeper and the immersive atmosphere.
The game feels very polished and well done!
Great submission! Outstanding job!
PS: I did 748 meters, yay!
Beautiful game! The blend of pixel and 3D art worked very well.
I love the amazing chiptune music, the smooth controls and hilarious humorist tone. I truly enjoyed going through the whole game, the level design and the difficulty progression is very well done.
Just a small comment, I would say that I struggled a bit sometimes to figure out where to land in the exact position I wanted, but I guess it’s also part of the challenge here.
Congrats! Outstanding job!
Really cool concept! Very authentic old-school terminal aesthetics. I love that the mechanics are self-explanatory while being inside the chaotic NA-DOS system world unexpectedly quitting all the time :).
Just as a suggestion, it would be great that when the level finish and an input command is required, the cursor be already set in the terminal prompt, instead of the need of clicking with the mouse.
Great experience! Well done!
Really awesome game! It has it all, beautiful minimalist pixel art, cool music, good level design, great feedback from our actions, smooth controls, upgrades, store…and lots of action.
It kind of gives me vibes of Cave Story and Flashback games both mixed together.
I had a lot of fun playing! Well done!