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Bite the bullet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #316 | 2.268 | 2.571 |
Audio | #336 | 2.142 | 2.429 |
Graphics | #364 | 2.268 | 2.571 |
Gameplay | #370 | 2.016 | 2.286 |
Overall | #425 | 1.890 | 2.143 |
Theme interpretation | #446 | 1.764 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/vfrabasil/Bite-the-bullet
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Comments
I need 2 brains for this game.
What an absolutely original concept. Thank you for making me feel like my fingers wont do my brains bidding.
My ambidexterity/multitasking ability is terrible so my goal became to build the tallest tower on Mars. Nice game!
Good concept and great start.
On my first run, it felt a tiny bit unfair because I had no way to predict direction of incoming asteroids, and I thought I had no way to speed up or improve my odds...
On my second run, I realized I could move the little asteroid and it was slightly faster than the big one, so it was a much better experience. Had a bit of a QWOP vibe to it.
(I admit, sometimes I play a game without reading the instructions carefully.)
Thx for the review!
Space games - I have to play them :-) You have a nice idea here, and I felt the presure to protect Mars as best as I could. The controls needed some practice, but I got it decently right at some point.
Some ideas/suggestions: Let a colony grow on Mars - starting small, growing bigger and around the planet over time. That way, you give players a chance to get used to the mechanic (only a small fraction needs protection in the beginning, growing larger over time). The more evolved parts of the colony, the more valuable and protactable they become.
Thank you for the review!
That was pretty fun!
Thanks @crischu !