Play game
Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #524 | 1.118 | 2.500 |
Gameplay | #562 | 0.894 | 2.000 |
Audio | #563 | 0.671 | 1.500 |
Overall | #569 | 0.894 | 2.000 |
Graphics | #574 | 0.894 | 2.000 |
Innovation | #578 | 0.671 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/thehiddenspeaker/GameOnScale
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Comments
I have the same issue that the other comment mentioned. Here's the error message I get:
```
Couldn't start:
"C:\path_to\GameOnScale\Engine\Binaries\Win64\UnrealGame.exe"
..\..\..\GameOnScale.uproject
CreateProcess() return 2.
```
Hello, thank you for bringing this issue to my attention. It should be fixed now if you are willing to give the game a second download. I apologize for this inconvenience.
No problem! I tried out the game. Tricky first person platformer! I *think* I beat each of the sections, but I wasn't really sure. I was looking for some kind of feedback to tell me that I had completed the course. The scene with the mountains is where I wasn't sure if I had completed it or not. I jumped to the last yellow block I could see.
I also thought it was a little strange that failing at platforming would send you to the next level, just like if you had completed it. I had to fail purposely sometimes because the launcher cubes would only fire once (which I missed sometimes).
I still enjoyed it though! I thought the launchers were fun once I figured out what they were doing, and the course overall was fun to navigate.
Sadly the game doesn't start, I put the files in the same folder as it's written in the game page
I apologize, the error with this game was completely on my end. It should be fixed now, and I sincerely apologize for this inconvenience.
No need to apologize, I'll give it a try and give you some feedback!
Ok, so I gave it a try and first of all even tough the tecnical difficulties you had, good job on being able to submit for the jam, is this your first time?
Then well it looks to me like you already know the game isn't great, but I hope you've learned a lot by making it, that's what gamejams are for, anyway, I felt a bit disoriented, having a clear objective in this type of games is really important and I was really confused also by the fact that by falling down the level would change.
The player movement was a bit rough, it felt like one of those rage games where the character controller is against you, I don't know if that's what you were going for; I also think the platforms might need some work as some got stuck and stopped moving and maybe if they were a little bigger they would help to make the game feel a bit less punishing.
I noticed I'm the first one giving you a rating for your game so I have another suggestion for you: make a web build for the game, it should be possible to do so in unreal, that would help you get more ratings cause people wouldn't have to download the game to play it.
No need to reply to this: Yes its my first game jam and my first actual unreal project, so thanks for being forgiving on that front. I would agree the game has little direction in terms of player goal and the mechanics are not clearly communicated.
I did not get a playtest to get outside feedback before submission, I think that really shows in the movement and physics.
The web build is an excellent idea and will definitely be used in any future game jams. Thank you for your time!