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Quill's Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #453 | 1.342 | 3.000 |
Graphics | #478 | 1.565 | 3.500 |
Gameplay | #480 | 1.342 | 3.000 |
Overall | #497 | 1.342 | 3.000 |
Theme interpretation | #524 | 1.118 | 2.500 |
Innovation | #578 | 0.671 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Sharpie171/GameOff23
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Comments
This looks to be quite a long game, with quite a lot of variety in the enemies and environments, boss fights and a new gimmick in each stage. I only played up to the middle of the second stage, but the variety was already quite clear to see. In this way, the level design is very good, but it is also rather unforgiving. Make the wrong move and you may end up right back at the start of the stage.
The music creates a disquieting effect in the first stage and a more relaxed sense of mystery in the second. I enjoyed the second stage's theme music more, personally. The artwork evokes a dense, expansive forest. The animations for the bounce fruit and the player character are particularly good, e.g. the dash.
While the player character has a variety of actions available, the controls are somewhat unresponsive and the key bindings a little awkward. I would have appreciated being able to use the right Shift key to dash as well as the left, as the rest of the control keys are also on the left. I can understand the choice not to make the right Shift usable, given that attacks are bound to the mouse buttons. The overall control layout was not really to my liking.
With the variety in enemies, level design and music, I feel like this could be a really enjoyable platforming adventure with a little tweaking of the controls.
(I recommend playing this game in a window. Press Ctrl-Enter and resize according to personal preference.)
It's a nice game. It is a bit of a challenge but beatable.
Super beautiful games the backgrounds are so detailed and psychedelic, the platforming has some originalness that builds on the core ideas, the airdash, double jump, and weapon attacks are all pretty cool. Unfortunately, the background is kind of tearing/aliasing as the player travels which makes seeing things hard sometimes. This is a relatively easy to correct glitch though. Also I wouldn't mind if we could maneuver in the air (it felt a little syrupy/slippery currently) and if the whole game was like 50% faster. The sound is nice, nothing huge but more than enough to fill the game. It's a really fun chill platformer.