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Chrono reach's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #436 | 1.461 | 2.667 |
Graphics | #490 | 1.461 | 2.667 |
Gameplay | #495 | 1.278 | 2.333 |
Overall | #510 | 1.278 | 2.333 |
Theme interpretation | #535 | 1.095 | 2.000 |
Innovation | #555 | 0.913 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/retroandroid/chrono-reach
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Comments
I love the art! Nice work! The controls were a little tricky though...
I'll make sure to fix them, thx for the feedback glad you liked the art.
I love the neon infused world and the distinctly alien vibe. Very creative. I simultaneously wanted to know more about this world yet have it retain its mystery. Great palette choice overall.
I think the controls maybe need a bit of a rework. Ctrl, A/D and E is a bit much for my hand to handle comfortably. Maybe W could do drone warps (since they're usually above you) and S could be Time Slows Down. Since every gamer can handle those pretty inputs easily. I'd also suggest adding a safe starting zone so the player can find their rhythm before introducing hazards.
Thanks for your entry!
thx for the feedback, glad you loved the look of the game, as for the controls I'm gonna agree with you because initially it was supposed to be played with mouse and keyboard however i thought that if someone is on a laptop trackpad is annoying to use, i will definitely fix the controls
I really like it! But I suck at it, can't even get to 200 lol
Auto attack is a pretty cool idea too, I wish it was more visually pronounced though, like a bullet hitting the enemy or something, because I didn't know what is happening to the enemies for the first couple minutes :D
I see sadly i was only able to work on it for 10 days so i had to get by with not having a lot of animations will work on it after finals.
No worries, I understand you 100%! To be honest it'd be pretty impressive to make in a month, let alone 10 days!