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A jam submission

Remnants UnspokenView game page

Explore a lost ruin in this puzzle platformer and unearth its secrets behind the golden gate.
Submitted by Piotr Matyja, OwenCooperSFX (@owencoopersfx), chili max (@chili_maximo), Opossumisst, luneatic-art — 1 hour, 2 minutes before the deadline
Rated by 30 people so far
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GitHub repository URL
https://github.com/pmatyja/gameoff-2024

Game description
Step into the role of an archeologist, exploring the crumbling remnants of a forgotten civilization. Find yourself standing before a colossal golden gate, its surface etched with symbols that seem to hum with energy.

Scattered across the ruins around you lie mysterious cubes, each one radiating power - the keys to unlocking the gate. They beckon from hidden chambers, secret passages, and forgotten sanctuaries. Each one you find will take you a step closer to unlocking the gate’s secrets—and revealing the truth of the vanished people who built it.

But the closer you get, the more you sense that this place is watching. What lies beyond the gate? And will you be ready when it opens?

Theme interpretation
We incorporated the theme of secrets into both the lore and gameplay. The archaeologist discovers a lost ruin and explores it to uncover the mysteries behind the door. Additionally, some goals or treasures are hidden within secret paths and tunnels that the player must navigate and figure out.

Wildcards used (optional)

Speed Run

Make time the enemy

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Comments

Viewing comments 22 to 21 of 22 · Next page · Last page
Submitted(+2)

This game is super polished, the music is really relaxing imo. Puzzles were quite challenging but fun, though it took me a while to figure out you can turn the camera around lol. Loved the graphics, everything in this game was so well made.

Submitted(+2)

This is such a polished game. The sfx and music are so on point, and the level design and animations are so solid. The added feature of being able to rotate and pan the camera is also next level! I really enjoyed the puzzles too. The only thing I would suggest improving is maybe a camera that maintains a more fixed following of the character - I got a bit dizzy from the camera pivoting around. 😅

Viewing comments 22 to 21 of 22 · Next page · Last page