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Loot Goblin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #242 | 2.593 | 3.667 |
Graphics | #264 | 2.828 | 4.000 |
Overall | #276 | 2.593 | 3.667 |
Gameplay | #279 | 2.357 | 3.333 |
Audio | #284 | 2.357 | 3.333 |
Theme interpretation | #302 | 2.357 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/NJSP/GoblinRun
Game description
A top-down stealth adventure! Take on the role of the Loot Goblin and steal as much gold, goblets, and gemstones and you can get your grubby little hands on!
**NOTE:**
The game does not currently have a tutorial of any kind. This will be remedies in future updates, but for now you can find some helpful information below:
**Controls:**
Movement: WASD
Sprint: L-Shift
Pickup/interact: E
Drop: Q
**Tips for successful looting:**
1. No matter how well you secure your loot, you're gonna drop whatever is on top of your pack if you go around sprinting everywhere.
2. Every good loot goblin knows the lowest value loot always floats to the top of the pack.
3. Humans are cruel. You'll do best to avoid them and their weapons.
Theme interpretation
I loved the idea of building secret doors and hidden passageways into my dungeons to make the stealth and navigation aspects of my game more interesting.
Wildcards used (optional)
Make time the enemy
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Comments
DEAD GOBLIN OVER HERE! The sprint & lose items mechanic was pretty cool. Its a cool idea with plenty of room to build on top of. The assets and scene are the standouts. Its simple, but it looks and plays nice
Thanks so much! Honestly the lose items while sprinting mechanic was the seed that the whole idea grew from. Glad people seem to like it! I also put a lot of work into the level design so appreciate the good feedback :)
Had a lot of fun running from guards, I like the idea of dropping things, instead of using stamina. Nice visuals and music!